-
-
Notifications
You must be signed in to change notification settings - Fork 4.5k
/
Copy pathremote_command_exec_udp_client.c
156 lines (144 loc) · 5.76 KB
/
remote_command_exec_udp_client.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
/**
* @file
* @author [NVombat](https://github.com/NVombat)
* @brief Client-side implementation of [Remote Command
* Execution Using
* UDP](https://www.imperva.com/learn/ddos/udp-user-datagram-protocol/)
* @see remote_command_exec_udp_server.c
*
* @details
* The algorithm is based on the simple UDP client and server model. It
* runs an infinite loop which takes user input and sends it to the server
* for execution. The server receives the commands and executes them
* until the user exits the loop. In this way, Remote Command Execution
* using UDP is shown using the server-client model & socket programming
*/
#ifdef _WIN32
#define bzero(b, len) \
(memset((b), '\0', (len)), (void)0) /**< BSD name not in windows */
#define close _close
#include <Ws2tcpip.h>
#include <io.h>
#include <winsock2.h> /// For the type in_addr_t and in_port_t
#else
#include <arpa/inet.h> /// For the type in_addr_t and in_port_t
#include <netdb.h> /// For structures returned by the network database library - formatted internet addresses and port numbers
#include <netinet/in.h> /// For in_addr and sockaddr_in structures
#include <sys/socket.h> /// For macro definitions related to the creation of sockets
#include <sys/types.h> /// For definitions to allow for the porting of BSD programs
#include <unistd.h>
#endif
#include <errno.h> /// To indicate what went wrong if an error occurs
#include <stdint.h> /// For specific bit size values of variables
#include <stdio.h> /// Variable types, several macros, and various functions for performing input and output
#include <stdlib.h> /// Variable types, several macros, and various functions for performing general functions
#include <string.h> /// Various functions for manipulating arrays of characters
#define PORT 10000 /// Define port over which communication will take place
/**
* @brief Utility function used to print an error message to `stderr`.
* It prints `str` and an implementation-defined error
* message corresponding to the global variable `errno`.
* @returns void
*/
void error()
{
perror("Socket Creation Failed");
exit(EXIT_FAILURE);
}
/**
* @brief Main function
* @returns 0 on exit
*/
int main()
{
/** Variable Declarations */
uint32_t
sockfd; ///< socket descriptors - Like file handles but for sockets
char send_msg[1024],
recv_msg[1024]; ///< character arrays to read and store string data
/// for communication
struct sockaddr_in
server_addr; ///< basic structures for all syscalls and functions that
/// deal with internet addresses. Structures for handling
/// internet addresses
socklen_t serverLength = sizeof(server_addr); ///< length of socket
/**
* The UDP socket is created using the socket function.
*
* AF_INET (Family) - it is an address family that is used to designate the
* type of addresses that your socket can communicate with
*
* SOCK_DGRAM (Type) - Indicates UDP Connection - UDP does not require the
* source and destination to establish a three-way handshake before
* transmission takes place. Additionally, there is no need for an
* end-to-end connection
*
* 0 (Protocol) - Specifies a particular protocol to be used with the
* socket. Specifying a protocol of 0 causes socket() to use an unspecified
* default protocol appropriate for the requested socket type.
*/
if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0)
{
error();
}
/**
* Server Address Information
*
* The bzero() function erases the data in the n bytes of the memory
* starting at the location pointed to, by writing zeros (bytes
* containing '\0') to that area.
*
* We bind the server_addr to the internet address and port number thus
* giving our socket an identity with an address and port where it can
* listen for connections
*
* htons - The htons() function translates a short integer from host byte
* order to network byte order
*
* htonl - The htonl() function translates a long integer from host byte
* order to network byte order
*
* These functions are necessary so that the binding of address and port
* takes place with data in the correct format
*/
bzero(&server_addr, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(PORT);
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
printf("Client is running...\n");
/**
* Connects the client to the server address using the socket descriptor
* This enables the two to communicate and exchange data
*/
connect(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr));
printf("Client is Connected Successfully...\n");
/**
* Communication between client and server
*
* The client sends data to the server after taking the input
* from the user
*
* The client then receives a response from the server when the
* command has been executed
*
* The server and client can communicate indefinitely till one of them
* exits the connection
*
* The client sends the server a command which it executes thus showing
* remote command execution using UDP
*/
while (1)
{
printf("\nEnter Command To Be Executed Remotely: \n");
fgets(send_msg, sizeof(send_msg), stdin);
sendto(sockfd, send_msg, sizeof(send_msg), 0,
(struct sockaddr *)&server_addr, serverLength);
recvfrom(sockfd, recv_msg, sizeof(recv_msg), 0,
(struct sockaddr *)&server_addr, &serverLength);
printf("Server Reply: %s\n", recv_msg);
}
/// Close Socket
close(sockfd);
printf("Client is offline...\n");
return 0;
}