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From my initial investigation, I can confirm that Iris does indeed seem to replace the item hand renderer with something of its own, causing Frostiful shaking to not appear to have an effect in game. The Fabric Rendering API does not seem to have a hand render event callback so I will probably have to homebrew a patch for this (or maybe I'll PR Fabric API with a new event).
Describe the bug
When shaders are enabled, the hand does not shake when freezing.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The player hand to shake, the same as when shaders are turned off
Game information (please complete)
Logs
Not needed.
Additional context
None
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