From 6ff715a894fe1a44709575ce2d2ae41384624acf Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Mon, 25 Nov 2024 01:37:03 +0300 Subject: [PATCH] Updates Laserllama (#2290) --- class/LaserLlama; Alternate Blood Hunter.json | 2 +- class/LaserLlama; Alternate Warlock.json | 436 ++++++++++-------- class/LaserLlama; Magus Class.json | 34 +- 3 files changed, 268 insertions(+), 204 deletions(-) diff --git a/class/LaserLlama; Alternate Blood Hunter.json b/class/LaserLlama; Alternate Blood Hunter.json index 5bebb1145..792eb3bdb 100644 --- a/class/LaserLlama; Alternate Blood Hunter.json +++ b/class/LaserLlama; Alternate Blood Hunter.json @@ -12,7 +12,7 @@ "Crazy Ivan#3242", "hakr14" ], - "version": "2.1.0", + "version": "2.1.1", "color": "940101", "url": "https://www.gmbinder.com/share/-NLlETPNSzqxgQ92pnd-" } diff --git a/class/LaserLlama; Alternate Warlock.json b/class/LaserLlama; Alternate Warlock.json index 3a124441d..dec5b1c90 100644 --- a/class/LaserLlama; Alternate Warlock.json +++ b/class/LaserLlama; Alternate Warlock.json @@ -12,7 +12,7 @@ "Dazzle#9021" ], "color": "4B0082", - "version": "2.1.0", + "version": "3.0.0", "url": "https://www.gmbinder.com/share/-NRARRHW6KjsBfrQIzTs", "targetSchema": "1.10.9" } @@ -504,7 +504,12 @@ "Spiritual Sundering|llspell", "Synaptic Static|XGE", "Teleportation Circle", - "Wall of Light|XGE" + "Wall of Light|XGE", + "Jump (Alternate)|llspell", + "tempestuous blade|llspell", + "mystic spear|llspell", + "spectral passage|llspell", + "accursed touch|llspell" ], "optionalfeatureProgression": [ { @@ -549,14 +554,22 @@ "classSource": "LLWrc", "level": 1, "entries": [ - "You have unearthed fragments of dark, forgotten, and arcane power known as {@filter Eldritch Invocations|optionalfeatures|feature type=LL:EInv}, which you have bound to Trinkets so that you may draw on this power. A Trinket is a tiny object reminiscent of the Invocation bound within. If one of your Trinkets is lost or destroyed, it reforms on your person at the end of your next short or long rest.", - "At 1st level, you have two such Trinkets, and bound within each is one Eldritch Invocation of your choice from the list at the end of this class. When you reach certain Warlock levels you learn additional Invocations, as shown in the Invocations Known column of the Warlock table above. If an Invocation has prerequisites, like a certain Warlock level, you can learn it at the same time that you meet any prerequisites it has.", - "When you gain a Warlock level, you can replace an Eldritch Invocation you know with another Invocation of your choice.", + "You have bound fragments of occult power known as Eldritch Invocations to Trinkets, tiny objects reminiscent of the power bound within them. If a Trinket is lost or destroyed, it reforms on your person at the end of your next short or long rest.", + "Your Trinkets and Eldritch Invocations use the rules below:", { "type": "entries", - "name": "Spellcasting Ability", + "name": "Invocations Known", + "entries": [ + "At 1st level, you have two Trinkets, and bound within each is one Eldritch Invocation of your choice from the list at the end of this class. At certain levels, you gain additional Invocations, as shown in the Invocations Known column of the Warlock table above. If the Invocation has prerequisites, you can learn it at the same time that you meet all of its prerequisites.", + "When you gain a Warlock level, you can replace an Eldritch Invocation you know with another Invocation of your choice." + ] + }, + { + "type": "entries", + "name": "Eldritch Spellcasting", "entries": [ - "As you draw your magic from forbidden knowledge and lore, you use your Intelligence as the spellcasting ability for any of your Eldritch Invocation features or spells you learn through them. You use Intelligence when an Invocation or spell refers to your spellcasting ability, when setting the saving throw DC for a spell or ability, and when making a spell attack roll.", + "Through occult scholarship, dark bargains, or an unnatural intuition, Warlocks access power through Pacts with eldritch sources. Choose Intelligence, Wisdom, or Charisma to be the spellcasting ability for your Invocation features and spells.", + "You use this Pact Ability whenever one of your Invocations or spells refers to your spellcasting ability, whenever you set a saving throw DC, or when you make a spell attack roll.", { "type": "abilityDc", "name": "Spell", @@ -584,7 +597,7 @@ "classSource": "LLWrc", "level": 1, "entries": [ - "You can unleash the power of your Eldritch Invocations as beams of arcane energy. While holding a Trinket containing an Invocation, you can use your action to make a ranged spell attack against a target you can see within 120 feet. On hit, it takes force damage equal to 1d8 + your Intelligence modifier." + "You can unleash the power of your Eldritch Invocations as beams of arcane energy. While holding a Trinket containing an Invocation, you can use your action to make a ranged spell attack against a target you can see within 120 feet. On hit, it takes force damage equal to 1d8 + your Pact modifier." ] }, { @@ -600,7 +613,7 @@ "Your Otherworldly Patron grants you features at 2nd level, and again when you reach 6th, 10th, and 14th level.", { "type": "entries", - "name": "Spellcasting Ability", + "name": "Patron Magic", "entries": [ "Each Otherworldly Patron has a list of Patron Spells that you learn at the Warlock levels noted in your Otherworldly Patron description. These spells count as Warlock spells for you, but they do not count against your total number of Spells Known.", "This magic also changes the effects of your Eldritch Blast." @@ -634,7 +647,7 @@ }, { "type": "entries", - "name": "Spells Known of 1st Level and Higher", + "name": "Spells Slots", "entries": [ "The Warlock table shows how many spell slots you have to cast your Warlock spells of 1st through 5th-level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast a Warlock spell of 1st-level or higher, you must spend a spell slot. You regain all of your expended spell slots when you finish a short or long rest.", "For example, if you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell." @@ -890,9 +903,10 @@ "shortName": "Ancient Wyrm", "subclassFeatures": [ "Ancient Wyrm|Alternate Warlock|LLWrc|Ancient Wyrm|LLWrc|2", - "Elemental Potency|Alternate Warlock|LLWrc|Ancient Wyrm|LLWrc|6", + "Draconic Blast|Alternate Warlock|LLWrc|Ancient Wyrm|LLWrc|6", "Regal Presence|Alternate Warlock|LLWrc|Ancient Wyrm|LLWrc|10", - "Draconic Wings|Alternate Warlock|LLWrc|Ancient Wyrm|LLWrc|14" + "Dragon Wings|Alternate Warlock|LLWrc|Ancient Wyrm|LLWrc|14", + "Ancient Blast|Alternate Warlock|LLWrc|Ancient Wyrm|LLWrc|14" ], "subclassSpells": [ "Command", @@ -1055,7 +1069,7 @@ ], "subclassSpells": [ "Create or Destroy Water", - "Thunderwave", + "Torrent|llspell", "Gust of Wind", "Shatter", "Tidal Wave", @@ -1070,7 +1084,7 @@ "known": { "2": [ "Create or Destroy Water", - "Thunderwave" + "Torrent|llspell" ], "3": [ "Gust of Wind", @@ -1108,7 +1122,7 @@ "subclassSpells": [ "Hex", "Inflict Wounds", - "Silence", + "Blur", "Shadow Blade|XGE", "Fear", "Haste", @@ -1125,7 +1139,7 @@ "Inflict Wounds" ], "3": [ - "Silence", + "Blur", "Shadow Blade|XGE" ], "5": [ @@ -1225,22 +1239,22 @@ "Unending Life|Alternate Warlock|LLWrc|Undying|LLWrc|14" ], "subclassSpells": [ - "False Life", + "Cause Fear|XGE", "Ray of Sickness", "Blindness/Deafness", "Ray of Enfeeblement", "Phantom Steed", - "Vampiric Touch", + "Fear", "Blight", "Death Ward", "Contagion", - "Insect Plague" + "Antilife Shell" ], "additionalSpells": [ { "known": { "2": [ - "False Life", + "Cause Fear|XGE", "Ray of Sickness" ], "3": [ @@ -1249,7 +1263,7 @@ ], "5": [ "Phantom Steed", - "Vampiric Touch" + "Fear" ], "7": [ "Blight", @@ -1257,7 +1271,7 @@ ], "9": [ "Contagion", - "Insect Plague" + "Antilife Shell" ] } } @@ -1298,8 +1312,8 @@ "level": 2, "entries": [ "{@i 2nd-level Archfey feature}", - "Your Patron infuses your magic with the mind-bending power of the Feywild. You can choose for your Eldritch Blast to deal psychic damage equal to 1d10 + your Intelligence modifier.", - "You also learn the following Patron Spells at the Warlock levels below. When you gain a Warlock level you can replace one of your Patron Spells with an enchantment or an illusion spell of the same level from the Bard or Druid spell list.", + "Your Patron infuses your magic with the mind-bending power of the Feywild. You can choose for your Eldritch Blast to deal psychic damage equal to 1d10 + your Pact modifier.", + "You also learn certain spells at the Warlock levels below. They are Warlock spells for you, but they don't count against your number of Spells Known, and they cannot be replaced:", { "type": "table", "caption": "Archfey Spells", @@ -1365,7 +1379,7 @@ "header": 2, "entries": [ "{@i 6th-level Archfey feature}", - "Your magic clouds the judgment of your foes. Whenever you deal psychic damage to a creature with Eldritch Blast it has disadvantage on the first attack roll it makes before the start of your next turn. This feature has no effect on creatures that are immune to the charmed condition." + "Your magic clouds the minds of your foes. When you deal psychic damage to a creature with Eldritch Blast, it has disadvantage on the first attack roll it makes before the start of your next turn. Any creature immune to the charmed condition is also immune to this effect." ] }, { @@ -1398,8 +1412,7 @@ "header": 2, "entries": [ "{@i 10th-level Archfey feature}", - "The Fey power that infuses your magic grants you an affinity for enchantments. You are immune to the charmed condition.", - "Moreover, whenever a creature attempts to charm you, you can use your reaction to turn the charm back on it, forcing it to make a Wisdom saving throw against your Spell save DC. On a failure, it is charmed by you as if by Fey Presence. If the creature is immune to the charmed condition, it instead takes psychic damage equal to your Warlock level on a failed save." + "You are immune to the charmed condition, and if a creature attempts to charm you, you can use your reaction to force it to make a Wisdom saving throw against your Spell save DC. On a failed save, it suffers the effect of Fey Presence. If it is immune to the charmed condition, it instead takes psychic damage equal to your Warlock level on a failed save." ] }, { @@ -1415,9 +1428,8 @@ "header": 2, "entries": [ "{@i 14th-level Archfey feature}", - "The sickly sweet magic of your fey Patron overwhelms even the most stalwart minds. Your Warlock spells and features that impose the charmed condition ignore immunity to the charmed condition, but those creatures still have advantage on their saving throws to resist being charmed.", - "In addition, when a creature fails its saving throw against your Fey Presence feature, you can choose to plunge its mind into an illusory realm of unfettered emotions. However, you must now concentrate on this effect as if you were concentrating on a spell.", - "For the next 10 minutes, the creature can see and hear only itself, you, and the illusory reality. The creature can repeat its Wisdom saving throw whenever it takes damage, ending this effect on a success. If a creature succeeds on this saving throw it is immune to this effect for 24 hours." + "Your fey magic overwhelms even the strongest minds. Your Warlock spells and features ignore immunity to the charmed condition. However, these creatures have advantage on their saving throws to resist being charmed by you.", + "Also, whenever a creature fails its saving throw against Fey Presence, you can plunge it into an illusory realm of emotion, but this enhanced effect requires your concentration. For the duration, the target can see and hear only itself, you, and this illusory reality of your creation. Each time it takes damage, it can repeat its Wisdom saving throw, ending this effect on a success. Once a creature succeeds on this saving throw it is immune to this effect for 24 hours." ] }, { @@ -1453,8 +1465,8 @@ "level": 2, "entries": [ "{@i 2nd-level Ancient Wyrm feature}", - "Your magic has been infused with draconic power. You can choose for your Eldritch Blast to deal Draconic Spark damage equal to 1d10 + your Intelligence modifier.", - "You also learn the following Patron Spells at the Warlock levels listed below. When you gain a Warlock level you can replace one Patron Spell with an enchantment or evocation spell of the same level from the Sorcerer or Warlock spell list.", + "Your magic has been infused with draconic power. You can choose for your Eldritch Blast to deal Draconic Spark damage equal to 1d10 + your Pact modifier.", + "You also learn certain spells at the Warlock levels below. They are Warlock spells for you, but they don't count against your number of Spells Known, and they cannot be replaced.", { "type": "table", "caption": "Ancient Wyrm Spells", @@ -1468,13 +1480,17 @@ ], "rows": [ [ - "3rd", + "2nd", "{@spell command}, {@spell burning hands}" ], [ - "5th", + "3rd", "{@spell scorching ray}, {@spell dragon's breath|XGE}" ], + [ + "5th", + "{@spell fear}, {@spell fireball}" + ], [ "7th", "{@spell dominate beast}, {@spell wall of fire}" @@ -1493,28 +1509,22 @@ "page": 6, "className": "Alternate Warlock", "classSource": "LLWrc", - "foundryImg": "icons/creatures/abilities/dragon-fire-breath-orange.webp", + "foundryImg": "icons/magic/symbols/elements-air-earth-fire-water.webp", "subclassShortName": "Ancient Wyrm", "subclassSource": "LLWrc", "level": 2, "entries": [ "{@i 2nd-level Ancient Wyrm feature}", - "Your Patron has infused you with a Draconic Spark, a fraction of its power. Ancient dragons can impart any element, but they usually bestow the element that matches their breath weapon. Choose acid, cold, fire, lightning, or poison as the damage type of your Draconic Spark. Once chosen it cannot be changed and grants you the benefits below:", - { - "type": "list", - "items": [ - "You gain resistance to that type of damage.", - "When you cast a Warlock spell or cantrip, you can choose for it to deal your Draconic Spark damage in place of its normal damage.", - "You learn to speak, read, and write, Draconic." - ] - } + "Your Patron has infused you with a gift, a portion of its raw elemental power in the form of a Draconic Spark. Elder dragons can impart any element, but they usually bestow the element that matches that of their breath weapon. Choose acid, cold, fire, lightning, or poison to be the type of your Draconic Spark. Once chosen, it cannot be changed.", + "You gain resistance to the damage type of your Draconic Spark, and whenever you cast a Warlock spell or Cantrip, you can change its damage type to that of your Draconic Spark.", + "Finally, your Draconic Spark imbues you with the ability to speak, read, and write Draconic, the language of your Patron." ] }, { - "name": "Elemental Potency", + "name": "Draconic Blast", "source": "LLWrc", "page": 7, - "foundryImg": "icons/magic/symbols/elements-air-earth-fire-water.webp", + "foundryImg": "icons/creatures/abilities/dragon-fire-breath-orange.webp", "className": "Alternate Warlock", "classSource": "LLWrc", "subclassShortName": "Ancient Wyrm", @@ -1523,7 +1533,8 @@ "header": 2, "entries": [ "{@i 6th-level Ancient Wyrm feature}", - "Your affinity with your Draconic Spark has grown. When you deal Draconic Spark damage with a Warlock spell or Eldritch Blast you can treat a roll of 1 or 2 on a damage die as a 3." + "Whenever you use Eldritch Blast, you can choose to exhale a blast of elemental energy from your mouth in a 15-foot cone in place of any number of Eldrtich Blast Beams. Creatures in that area must succeed on a Dexterity saving throw against your Spell save DC. On a failed save, they suffer the effects of one beam of Eldritch Blast, including damage. Damage dealt by this breath weapon is always Draconic Spark damage.", + "Also, whenever you deal your Draconic Spark damageAlso, whenever you deal your Draconic Spark damage type with a Warlock spell or with your Eldritch Blast you can treat a roll of 1 or 2 on any of the damage dice as a 3. type with a Warlock spell or with your Eldritch Blast you can treat a roll of 1 or 2 on any of the damage dice as a 3." ] }, { @@ -1540,11 +1551,11 @@ "entries": [ "{@i 10th-level Ancient Wyrm feature}", "You have developed willpower to rival your ancient Patron. You are immune to the charmed and frightened conditions.", - "You also add your Intelligence modifier (minimum of +1)" + "You also learn the Beguiling Influence Invocation. It does not count against your number of Invocations Known, and it cannot be replaced. If you already know this Invocation, you gain another Eldritch Invocation of your choice." ] }, { - "name": "Draconic Wings", + "name": "Dragon Wings", "source": "LLWrc", "page": 7, "foundryImg": "icons/creatures/abilities/wing-batlike-purple-blue.webp", @@ -1556,7 +1567,25 @@ "header": 2, "entries": [ "{@i 14th-level Ancient Wyrm feature}", - "As a bonus action on your turn, you can manifest (or retract) a pair of leathery Draconic Wings that sprout from your back. These wings grant you a flying speed of 60 feet and destroy any clothing or armor not designed to accommodate them." + "As a bonus action on your turn, you can manifest (or retract) a pair of leathery Draconic Wings, which sprout from your back. While these wings are manifested, you have a flying speed equal to your walking speed.", + "When you manifest these wings, they destroy any armor or clothing that isn't designed to accommodate your wings." + ] + }, + { + "name": "Ancient Blast", + "source": "LLWrc", + "page": 7, + "foundryImg": "icons/magic/fire/beam-jet-stream-yellow.webp", + "className": "Alternate Warlock", + "classSource": "LLWrc", + "subclassShortName": "Ancient Wyrm", + "subclassSource": "LLWrc", + "level": 14, + "header": 2, + "entries": [ + "{@i 14th-level Ancient Wyrm feature}", + "The full power of your Patron's Draconic Spark is realized. When you use Draconic Blast, you can choose for it to be a 25-foot cone or a 50-foot line.", + "Finally, whenever you use Draconic Blast, you can expend one of your Pact Magic spell slots to empower that blast. On a failed save, targets take additional Draconic Spark damage equal to 1d10 per level of your Pact Magic spell slot, and they take half as much damage on a successful saving throw." ] }, { @@ -1572,7 +1601,7 @@ "You have entered into a Pact with a powerful Fiend from the lower planes of existence. Whether you struck a bargain, you were coerced, or you tricked your Patron, you are now linked to a being of absolute evil. Only the most powerful Fiends can serve as Patrons; Archdevils, Demon Lords, and particularly powerful servants of extraplanar evil are the most common.", { "type": "refSubclassFeature", - "subclassFeature": "Dark Blessing|Alternate Warlock|LLWrc|Fiend|LLWrc|2" + "subclassFeature": "Dark Vitality|Alternate Warlock|LLWrc|Fiend|LLWrc|2" }, { "type": "refSubclassFeature", @@ -1592,8 +1621,8 @@ "level": 2, "entries": [ "{@i 2rd-level Fiend feature}", - "Your Patron infuses your magic with infernal flames. You can choose for Eldritch Blast to deal fire damage equal to 1d10 + your Intelligence modifier, ignoring resistance to fire damage.", - "You also learn the following Patron Spells at the Warlock levels listed below. When you gain a Warlock level you can replace one Patron Spell with an evocation or necromancy spell of that level from the Sorcerer or Warlock spell list.", + "Your Patron infuses your magic with infernal flames. You can choose for Eldritch Blast to deal fire damage equal to 1d10 + your Pact modifier, ignoring resistance to fire damage.", + "You also learn certain spells at the Warlock levels below. They are Warlock spells for you, but they don't count against your number of Spells Known, and they cannot be replaced:", { "type": "table", "caption": "Fiend Spells", @@ -1631,7 +1660,7 @@ ] }, { - "name": "Dark Blessing", + "name": "Dark Vitality", "source": "LLWrc", "page": 8, "foundryImg": "icons/creatures/unholy/demon-fire-horned-clawed.webp", @@ -1642,7 +1671,8 @@ "level": 2, "entries": [ "{@i 2nd-level Fiend feature}", - "You can draw vitality from death. Whenever you kill a hostile creature, you can choose to gain temporary hit points equal to your Warlock level + your Intelligence modifier." + "You can draw vitality from death. Whenever you kill a hostile creature, you can choose to gain temporary hit points equal to your Warlock level + your Pact modifier.", + "You can also use this feature as a reaction when a hostile creature within 10 feet of you is reduced to 0 hit points." ] }, { @@ -1743,8 +1773,8 @@ "level": 2, "entries": [ "{@i 2nd-level Great Old One feature}", - "Your Patron has tainted your magic with aberrant powers. Whenever you would fire a beam of Eldritch Blast, you can instead force a creature within range of your Eldritch Blast to make an Intelligence saving throw. On a failure, it takes psychic damage equal to 1d10 + your Intelligence modifier.", - "You also learn the following Patron Spells at the Warlock levels listed below. When you gain a Warlock level you can replace one Patron Spell with a divination or enchantment spell of the same level from the Bard or Wizard spell list.", + "Your Patron has tainted your magic with aberrant powers. Whenever you would fire a beam of Eldritch Blast, you can instead force a creature within range of your Eldritch Blast to make an Intelligence saving throw. On a failure, it takes psychic damage equal to 1d10 + your Pact modifier.", + "You also learn certain spells at the Warlock levels below. They are Warlock spells for you, but they don't count against your number of Spells Known, and they cannot be replaced:", { "type": "table", "caption": "Great Old One Spells", @@ -1810,7 +1840,7 @@ "header": 2, "entries": [ "{@i 6th-level Great Old One feature}", - "Your magic pierces the minds of your foes, sowing confusion and dulling their senses. Whenever you deal psychic damage to a creature with Eldritch Blast it can't take reactions until the beginning of your next turn." + "Once per turn when you deal psychic damage to a creature with Eldritch Blast, you scour the target's mind so it cannot take reactions until the beginning of your next turn." ] }, { @@ -1827,7 +1857,7 @@ "entries": [ "{@i 6th-level Great Old One feature}", "You can repel attacks with your mental abilities. Whenever a creature you can see targets you with an attack roll, you can use your reaction to impose disadvantage on its attack roll. If the triggering attack misses, you can target the attacker with one beam of your Eldritch Blast as part of the same reaction.", - "You can use this reaction a number of times equal to your Intelligence modifier (a minimum of once), and you regain all of your expended uses when you finish a long rest." + "You can use this reaction a number of times equal to your Pact modifier (a minimum of once), and you regain all of your expended uses when you finish a long rest." ] }, { @@ -1843,8 +1873,7 @@ "header": 2, "entries": [ "{@i 10th-level Great Old One feature}", - "You can use this reactiThe power of your incomprehensible Patron has warped your mind. Your thoughts cannot be read by telepathy or any other magical or psionic means unless you allow them to be read.on a number of times equal to your Intelligence modifier (a minimum of once), and you regain all of your expended uses when you finish a long rest.", - "Also, when you are forced to make a Wisdom saving throw you can choose to make an Intelligence saving throw instead." + "Your thoughts cannot be read by telepathy or any other magic or psionic means unless you allow them to. Also, whenever you succeed on an Intelligence or Wisdom saving throw, you can deal psychic damage equal to your Warlock level to the creature that forced you to make the saving throw." ] }, { @@ -1860,9 +1889,9 @@ "header": 2, "entries": [ "{@i 14th-level Great Old One feature}", - "The incomprehensible power that has taken root within your mind allows you to dominate the weak. As an action, you can touch an incapacitated humanoid and turn them into a Thrall.", - "This Thrall is charmed by you, and you can telepathically issue it commands so long as you are both on the same plane of existence. It obeys your commands to the best of its ability, but will not follow commands that cause it immediate harm.", - "The creature remains your Thrall until it dies, it is targeted by remove curse or another abjuration spell of similar power, or if you use this feature to create another Thrall." + "As an action, you can touch one incapacitated humanoid and flood them with the mind-shattering influence of your Patron, turning it into your Thrall.", + "This Thrall is charmed by you, and you can telepathically issue it commands so long as you are both on the same plane of existence. It obeys your commands to the best of its ability, but will not follow commands that would cause it immediate harm.", + "It remains your Thrall until it dies or it is released from this effect by a remove curse spell or another spell of similar power. You can only have one Thrall under your control, and creating a second Thrall releases any previous Thralls from the effects of your alien influence.." ] }, { @@ -1902,8 +1931,8 @@ "level": 2, "entries": [ "{@i 2nd-level Deep One feature}", - "Your Patron has infused your magic with the ancient power of the depths. You can choose for your Eldritch Blast to deal cold damage equal to 1d10 + your Intelligence modifier.", - "You also gain the following Patron Spells at the Warlock levels below. Whenever you gain a Warlock level you can replace a Patron Spell with an abjuration or transmutation spell of the same level from the Druid or Warlock spell list.", + "Your Patron has infused your magic with the ancient power of the depths. You can choose for your Eldritch Blast to deal cold damage equal to 1d10 + your Pact modifier.", + "You also learn certain spells at the Warlock levels below. They are Warlock spells for you, but they don't count against your number of Spells Known, and they cannot be replaced:", { "type": "table", "caption": "Deep One Spells", @@ -1918,7 +1947,7 @@ "rows": [ [ "2nd", - "{@spell create or destroy water}, {@spell thunderwave}" + "{@spell create or destroy water}, {@spell torrent|llspell}" ], [ "3rd", @@ -1952,10 +1981,35 @@ "level": 2, "entries": [ "{@i 2nd-level Deep One feature}", - "You can call forth one of the many tendrils of your Patron. As a bonus action, you can conjure a spectral Tentacle in an unoccupied space you can see within 30 feet.", - "As a bonus action, including the bonus action used to conjure it, you can move this Tentacle up to 30 feet and use it to make a melee spell attack against a creature within 10 feet. On hit, the creature takes 1d8 cold damage, and if it is Large or smaller, it is grappled by the Tentacle.", - "A grappled creature can use its action to make a Strength (Athletics) or Dexterity (Acrobatics) check against your Spell save DC, escaping on a success.", - "This spectral Tentacle remains for up to 1 minute, but it disappears if you conure another spectral Tentacle. You can use this feature a number of times equal to your Intelligence modifier (a minimum of once), and you regain all expended uses when you finish a long rest." + "You can call forth a tendril of your Patron. As a bonus action, you can conjure a spectral Tentacle in an unoccupied space you can see within 30 feet, which uses the rules below:", + { + "type": "entries", + "name": "Combat", + "entries": [ + "As a bonus action, including the bonus action you used to conjure it, you can move a Tentacle up to 30 feet and use it to make a melee spell attack against a target within 10 feet. On hit, it deals 1d8 cold damage, and if the target was Large or smaller, you can grapple it with the Tentacle." + ] + }, + { + "type": "entries", + "name": "Grappling", + "entries": [ + "A grappled creature can use its action to make a Strength (Athletics) or Dexterity (Acrobatics) check against your Warlock Spell save DC, ending the grapple on a success. If you move the Tentacle while it has a target grappled, it can only be moved up to 15 feet (as its movement is halved)." + ] + }, + { + "type": "entries", + "name": "Duration", + "entries": [ + "This spectral Tentacle remains for 1 minute. It disappears early if you use a bonus action to dismiss it, or if you conjure another Tentacle." + ] + }, + { + "type": "entries", + "name": "Uses", + "entries": [ + "You can use this feature a number of times equal to your Pact modifier, and you regain all of your expended uses when you finish a long rest. If you have no uses left, you can expend a Pact Magic spell slot to conjure another Tentacle." + ] + } ] }, { @@ -1986,7 +2040,8 @@ "level": 6, "entries": [ "{@i 6th-level Deep One feature}", - "Your oceanic magic freezes your foes. Whenever you deal cold damage to a creature with Eldritch Blast, a Tentacle attack, or a Warlock spell of 1st-level or higher, its speed is reduced by 10 feet until the beginning of your next turn." + "Your oceanic magic freezes your foes down to their bones. Whenever you deal cold damage with Eldritch Blast, your Tentacles, or with a Warlock spell of 1st-level or higher, its speed is halved until the start of your next turn.", + "This effect does not stack with Lance of Lethargy." ] }, { @@ -2001,7 +2056,7 @@ "level": 6, "entries": [ "{@i 6th-level Deep One feature}", - "Your eldritch connection to the depths grants you mystical abilities. You gain resistance to cold damage, and while you are fully submerged in water any other creature that is fully submerged in water can understand your speech, and you can understand its speech as if you share a language." + "Your eldritch connection to the depths grants you mystical abilities. You gain resistance to cold damage, and while you are submerged in water any other creature that is also submerged in water can understand your speech, and you can understand its speech as if you both shared a language in common." ] }, { @@ -2017,14 +2072,14 @@ "header": 2, "entries": [ "{@i 10th-level Deep One feature}", - "You are able to conjure more of your Patron's presence from the depths of the oceans. When you cast {@spell eldritch tentacles|llspell}, your concentration cannot be broken unless you end it, or you become unconscious.", - "Also, any Tentacles you conjure with your Grasp of the Deep feature gain the following additional benefits:", + "You can summon more of your Oceanic Patron's presence. When you cast {@spell eldritch tentacles|llspell}, your concentration cannot be broken by taking damage.", + "Also, when you conjure a Tentacle with Grasp of the Deep, it is improved in the following ways:", { "type": "list", "items": [ - "They can grapple creatures that are Huge or smaller.", - "They deal an additional 1d8 cold damage on hit.", - "Any creature grappled by a Tentacle has disadvantage on saving throws to resist your Warlock spells." + "It can grapple targets that are Huge or smaller, and it can move up to 30 feet while grappling a target that is Medium or smaller.", + "It deals an additional 1d8 cold damage on hit.", + "Creatures grappled by the Tentacle have disadvantage on saving throws to resist Warlock spells cast by you." ] } ] @@ -2042,8 +2097,8 @@ "header": 2, "entries": [ "{@i 14th-level Deep One feature}", - "You can bring the full power of your Patron to the surface, if only for a brief moment. As an action, you can conjure five spectral Tentacles each in its own unoccupied space of your choice that you can see within 30 feet. These Tentacles use the same rules as described in Grasp of the Deep.", - "As an action, including the action you used to conjure the Tentacles, you can make one melee spell attack with each of these Tentacles against a creature within 10 feet. If a target would be grappled by more than one Tentacle it is restrained by the Tentacles. A restrained creature can escape from all Tentacles with one successful check.", + "You can bring the full power of your Patron to the surface, if only for a short time. As an action, you can use Grasp of the Deep to conjure up to five spectral Tentacles each in its own unoccupied space of your choice you can see within 30 feet.", + "As an action, including the action you used to conjure the Tentacles, you can make one spell attack with each Tentacle against a target within 10 feet of it. If a target is grappled by more than one Tentacle it is restrained. A restrained target can escape from all Tentacles with a single ability check.", "Once you use this feature you finish a long rest before you can use it again. When you have no uses left, you can expend one of your Pact Magic spell slots to use it again." ] }, @@ -2084,8 +2139,8 @@ "level": 2, "entries": [ "{@i 2nd-level Darklord feature}", - "Your Patron infuses your magic with the dark powers of the Shadowfell. You can choose for your Eldritch Blast to deal necrotic damage equal to 1d10 + your Intelligence modifier.", - "You also learn the following Patron Spells at the Warlock levels below. When you gain a Warlock level you can replace one of your Patron Spells with a necromancy or illusion spell of the same level from the Sorcerer or Warlock spell list.", + "Your Patron infuses your magic with the dark powers of the Shadowfell. You can choose for your Eldritch Blast to deal necrotic damage equal to 1d10 + your Pact modifier.", + "You also learn certain spells at the Warlock levels below. They are Warlock spells for you, but they don't count against your number of Spells Known, and they cannot be replaced:", { "type": "table", "caption": "Darklord Spells", @@ -2104,7 +2159,7 @@ ], [ "3rd", - "{@spell silence}, {@spell eldritch tentacles|llspell}" + "{@spell blur}, {@spell shadow blade|xge}" ], [ "5th", @@ -2149,16 +2204,16 @@ "subclassSource": "LLWrc", "level": 2, "entries": [ - "You can infuse your occult magic with the sinister powers of your Patron. You know the {@spell hex} spell, and you cannot replace it with another spell when you gain a Warlock level. You gain the following additional benefits against creatures you hex:", + "You sinister Patron empowers your magic. Whenever you cast the {@spell hex} spell it gains the following additional benefits:", { "type": "list", "items": [ - "When you cast {@spell hex}, your concentration cannot be broken unless you willingly end it, or you become unconscious.", - "Finally, once between each long rest, you can cast the hex spell at 1st-level without expending a Pact Magic spell slot." + "Your concentration cannot be broken by taking damage.", + "Your attack rolls against the target of your hex spell score a critical hit on a roll of 19 or 20 on the d20.", + "If the target of your hex is reduced to 0 hit points, you can instantly end your hex to gain temporary hit points equal to your Warlock level + your Pact modifier.", + "Once per long rest you can cast hex at the level of your Pact Magic spell slots without expending a spell slot." ] - }, - "When you cast hex on a creature, it does not require your concentration, but you can only have one creature under the effects at a time. Casting it again ends any previous effects.", - "Finally, once between each long rest, you can cast the hex spell at 1st-level without expending a Pact Magic spell slot." + } ] }, { @@ -2171,18 +2226,11 @@ "subclassShortName": "Darklord", "subclassSource": "LLWrc", "level": 6, + "header": 2, "entries": [ - "You can animate your own shadow to vex your foes. As an action, you can expend a Pact Magic spell slot to animate your own shadow. Your shadow comes to life and uses the Shadow stat block with the changes below:", - { - "type": "list", - "items": [ - "Its maximum hit points increase by your Warlock level.", - "It acts during your turn in combat, but it can only take the Dodge action unless you use a bonus action to command it to use an action from its stat block, or another action.", - "It uses your Warlock spell attack modifier for attack rolls.", - "It can appear as your normal shadow while in your space." - ] - }, - "Moreover, when your Living Shadow is within 30 feet, you can use your action to merge with it and gain temporary hit points equal to your Warlock level, destroying it. When your Shadow is destroyed, it returns to you as a normal shadow." + "As an action, you can expend a Pact Magic spell slot to bring your shadow to life with dark magic. It uses the Shadow stat block from the Monster Manual, but its maximum hit points increase by your Warlock level and it uses your Warlock spell attack modifier for its attack rolls.", + "In combat, it acts during your turn. The Shadow can move and use its reaction on its own, but it will only take the Dodge action unless you use your bonus action to order it to take an action in its stat block or another action.", + "Your Shadow remains animated for 1 minute. It returns to you as a normal shadow after this time, or sooner if it is slain or if you use a bonus action to end this effect." ] }, { @@ -2213,16 +2261,15 @@ "level": 14, "header": 2, "entries": [ - "You channel the dark power of your Pact to its full potential. You gain the following benefits against creatures you hex:", + "Your sinister Patron enhances the power of your signature curse. Your {@spell hex} spell improves in the following ways:", { "type": "list", "items": [ - "Whenever you take damage from it you can reduce the damage by your Intelligence modifier (minimum of 1).", - "Whenever it forces you to make a saving throw, you can add your Intelligence modifier to the result of your roll.", - "Your Shadow has advantage on attack rolls against it." + "The spell no longer requires your concentration, but you can only have one instance of hex active at one time.", + "Whenever time the target of your hex damages you, you reduce it by your Pact modifier (minimum of 1).", + "Your Shadow shares all the benefits from your hex spell." ] - }, - "Finally, {@spell hex} no longer requires your concentration, but you can only have one instance of the hex spell active at at time." + } ] }, { @@ -2258,8 +2305,8 @@ "level": 2, "entries": [ "{@i 2nd-level Exalted feature}", - "Your Patron has infused your magic with the celestial power of heaven. You can choose for Eldritch Blast to deal radiant damage equal to 1d10 + your Intelligence modifier.", - "You also learn the following Patron Spells at the Warlock levels below. When you gain a Warlock level you can replace one of your Patron Spells with one abjuration, divination, or evocation spell of the same level from the Cleric spell list.", + "Your Patron has infused your magic with the celestial power of heaven. You can choose for Eldritch Blast to deal radiant damage equal to 1d10 + your Pact modifier.", + "You also learn certain spells at the Warlock levels below. They are Warlock spells for you, but they don't count against your number of Spells Known, and they cannot be replaced:", { "type": "table", "caption": "Exalted Spells", @@ -2322,9 +2369,10 @@ "subclassShortName": "Exalted", "subclassSource": "LLWrc", "level": 6, + "header": 2, "entries": [ - "Your mastery over your Pact allows you to better channel its divine power. Once per turn when you use Eldritch Blast to deal radiant damage or restore hit points with Celestial Light, you can expend multiple uses of Celestial Light (up to your Intelligence modifier) to increase the radiant damage or the hit points you restore by 1d10 per use expended.", - "Finally, as a bonus action on your turn, you can expend a Pact Magic spell slot to regain a number of uses of Celestial Light equal to the level of your Pact Magic spell slots." + "Your increased devotion to your Pact allows you to draw upon greater amounts of holy power. You gain resistance to radiant damage, and when you use Celestial Light, you can expend multiple uses (up to your Pact modifier) at one time to restore 1d10 hit points to your target for each use expended.", + "In addition, you can expend one of your Pact Magic spell slots as a bonus action to regain expended uses of Celestial Light equal to the level of that Pact Magic spell slot." ] }, { @@ -2340,7 +2388,8 @@ "header": 2, "entries": [ "{@i 10th-level Exalted feature}", - "Your divine presence fortifies you and your allies. Each time you finish a short or long rest you gain temporary hit points equal to your Warlock level + your Intelligence modifier. You can also choose up to five creatures who completed the short or long rest with you to also gain temporary hit points equal to half your Warlock level + your Intelligence modifier." + "Your divine presence fortifies you and your allies. Each time you finish a short or long rest you gain temporary hit points equal to your Warlock level + your Pact modifier.", + "You can also choose up to five creatures who completed the short or long rest with you to gain temporary hit points equal to half your Warlock level + your Pact modifier." ] }, { @@ -2357,7 +2406,7 @@ "entries": [ "The heavenly power infused into your Pact allows you to resist death. When you make a death saving throw, you can choose to instantly return to life with half your maximum hit points, stand up, and unleash a burst of radiant light.", "When you do, creatures of your choice within 30 feet must make a Constitution saving throw against your Spell save DC. On a failed save, creatures take 8d6 radiant damage and are blinded until the end of your current turn. On a success, they take half as much radiant damage and are not blinded.", - "Once you use this feature to return to life you must finish a long rest before you can use it again." + "Once you use this feature to return to life you must finish a long rest before you can use it again. If you have no uses left, you can expend a Pact Magic spell slot to use it again." ] }, { @@ -2430,9 +2479,9 @@ "level": 2, "entries": [ "{@i 2nd-level Noble Genie feature}", - "Your Patron has infused your magic with its power. You can choose for your Eldritch Blast to deal damage of your Noble Genie's type equal to 1d10 + your Intelligence modifier.", - "You also learn the following Patron Spells at the Warlock levels below. All Warlocks learn the spells in the Genie Spells column, along with the spells of their Noble Genie's type.", - "When you gain a Warlock level you can replace one of the Genie Spells with either an illusion or transmutation spell of the same level from the Sorcerer or Warlock spell list.", + "Your Patron has infused your magic with its power. You can choose for your Eldritch Blast to deal damage of your Noble Genie's type equal to 1d10 + your Pact modifier.", + "You also learn certain spells at the Warlock levels below. They are Warlock spells for you, but they don't count against your number of Spells Known, and they cannot be replaced.", + "The first spell is shared by Warlocks of every Noble Genie. Genie Spells are determined by the type of Noble Genie you entered a Pact with, and are shown on the lower table:", { "type": "table", "caption": "Noble Genie Spells", @@ -2459,7 +2508,7 @@ "{@spell sanctuary}", "{@spell thunderwave}", "{@spell burning hands}", - "{@spell fog cloud}" + "{@spell torrent|llspell}" ], [ "3rd", @@ -2509,7 +2558,7 @@ "level": 2, "entries": [ "{@i 2nd-level Noble Genie feature}", - "Your Patron has given you a mystical Vessel as a sign of your Pact. This Vessel is a Tiny object that appears as a container of your choice. Your Vessel can be used as a Trinket for one of your Eldritch Invocations, and if it is lost, it reappears next to your person at the end of your next short or long rest.", + "Your Patron has given you a mystical Vessel as a sign of your Pact. This Vessel is a Tiny object that appears as a container of your choice. Your Vessel can be used as a Trinket for one of your Eldritch Invocations, and if it is lost, it reappears next to you at the end of your next short or long rest.", "Within this Vessel is an extradimensional space the size of a 20-foot cube. As an action, you can put a Medium or smaller object inside this space by holding it to your Vessel's opening.", "While you are holding your Vessel you can use an action to enter it. You can remain inside for a number of hours equal to half your Warlock level, but you can leave it early as an action, appearing in the unoccupied space closest to it." ] @@ -2543,8 +2592,8 @@ "header": 2, "entries": [ "{@i 10th-level Noble Genie feature}", - "When you enter your Vessel, you can bring up to five willing creatures you can see within 30 feet into the Vessel with you. Any creature within your Vessel gains the benefits of a short rest after only 10 minutes of resting, instead of 1 hour.", - "As an action, you can eject one or more creatures from the Vessel. Other creatures can only remain inside the Vessel for up to 1 hour, at which point they are instantly ejected." + "When you enter your Vessel, you can bring up to five willing creatures within 30 feet with you. They remain in the Vessel for 1 hour, but are expelled early if you leave the Vessel, or if you use your action to expel them from the Vessel.", + "Creatures within your Vessel gain the benefits of a short rest after 10 minutes of light activity, instead of 1 hour." ] }, { @@ -2560,8 +2609,8 @@ "header": 2, "entries": [ "{@i 14th-level Noble Genie feature}", - "You can draw out the full power of your Pact to alter reality in minor ways. As an action, you can use your Vessel to cast one spell of your choice of 6th-level or lower from any class's spell list. It must have a casting time of one action or bonus action, but the magic of your Vessel takes the place of any material component.", - "Once you do so, you cannot access the extradimensional space within your Vessel until the end of your next long rest, as its power has been spent. Once you use this feature you must finish three long rests before you can use it again." + "You can call on your Patron to alter reality. As an action, you can use your Vessel to cast a spell of your choice of 6th-level or lower from any spell list, so long as it has a casting time of one action or bonus action. You do not need to expend a spell slot, and your Vessel replaces all material components.", + "Once you use this feature you must finish three long rests before you can use it again." ] }, { @@ -2601,8 +2650,8 @@ "level": 2, "entries": [ "{@i 2nd-level Undying feature}", - "Your Patron infuses your magic with the unnatural power of undeath. Whenever you would fire a beam of Eldritch Blast, you can instead force a creature within that range to make a Charisma saving throw. On a failed save, the creature takes necrotic damage equal to 1d8 + your Intelligence modifier.", - "You also learn the following Patron Spells at the Warlock levels below. When you gain a Warlock level you can replace a Patron Spell with a necromancy or transmutation spell of the same level from the Sorcerer or Warlock spell list.", + "Your Patron infuses your magic with the unnatural power of undeath. Whenever you would fire a beam of Eldritch Blast, you can instead force a creature within that range to make a Charisma saving throw. On a failed save, the creature takes necrotic damage equal to 1d8 + your Pact modifier.", + "You also learn certain spells at the Warlock levels below. They are Warlock spells for you, but they don't count against your number of Spells Known, and they cannot be replaced:", { "type": "table", "caption": "Undying Spells", @@ -2617,7 +2666,7 @@ "rows": [ [ "2nd", - "{@spell false life}, {@spell ray of sickness}" + "{@spell cause fear|XGE}, {@spell ray of sickness}" ], [ "3th", @@ -2625,7 +2674,7 @@ ], [ "5th", - "{@spell phantom steed}, {@spell vampiric touch}" + "{@spell phantom steed}, {@spell fear}" ], [ "7th", @@ -2633,7 +2682,7 @@ ], [ "9th", - "{@spell contagion}, {@spell insect plague}" + "{@spell contagion}, {@spell antilife shell}" ] ] } @@ -2651,8 +2700,7 @@ "level": 2, "entries": [ "{@i 2nd-level Undying feature}", - "The magic infused in you by your Pact makes you appear to other undead as one of their own. Undead of a CR equal to your Warlock level or lower are not hostile toward you until you say or do something hostile to them, such as attacking them, forcing a saving throw, or threatening them.", - "For example, you could walk among a group of zombies and they would not attack you until you attacked them first.." + "The magic infused in you by your Pact makes you appear to other undead as one of their own. Undead of a CR equal to your Warlock level or lower are not hostile toward you until you say or do something hostile toward them." ] }, { @@ -2670,13 +2718,12 @@ { "type": "list", "items": [ - "When you transform you gain temporary hit points equal to your Warlock level + your Intelligence modifier.", - "Your physical appearance becomes terrifying to look upon.", + "When you transform you gain temporary hit points equal to your Warlock level + your Pact modifier (minimum of 1).", "You are immune to the frightened condition.", - "You are resistant to bludgeoning, piercing, and slashing damage from non-magical and non-silvered weapons." + "Once per turn when you hit a creature with an attack, you can force it to make a Wisdom saving throw against your Warlock Spell save DC. On a failed save, the creature is frightened of you until the start of your next turn." ] }, - "This transformation lasts for 1 minute, but it ends early if you use a bonus action to revert to your normal form. Once you transform in this way you must finish a short or long rest before you can transform again. When you have no uses left you can expend a Pact Magic spell slot to transform again." + "This transformation lasts for 1 minute, but you can end it early as a bonus action. Once you transform, you must finish a short or long rest before you can do so again. If you have no use left, you can expend a Pact Magic spell slot to transform." ] }, { @@ -2692,8 +2739,8 @@ "header": 2, "entries": [ "{@i 6th-level Undying feature}", - "The unnatural power you wield allows you to feed on the life of others. Once per turn when you deal necrotic damage with your Eldritch Blast to a creature that is not undead, you gain temporary hit points equal to half the damage dealt.", - "If you are in your Necrotic Husk form you can add these temporary hit points to any temporary hit points you have." + "Your Pact allows you to feed on the vitality of the living. Once per turn when you deal necrotic damage to a creature that is not construct or undead, you gain temporary hit points equal to half the necrotic damage dealt.", + "In Necrotic Husk form, you can add these to the temporary hit points from Necrotic Husk, but your temporary hit points cannot exceed your Warlock level + your Pact modifier." ] }, { @@ -2725,8 +2772,8 @@ "header": 2, "entries": [ "{@i 10th-level Undying feature}", - "Your mortal life has been fortified by unnatural magic. You are resistant to necrotic damage, and when you are in your Necrotic Husk form you are immune to necrotic damage.", - "In addition, whenever you have temporary hit points, you are resistant to bludgeoning, piercing, and slashing damage from non-magical and non-silvered weapons." + "Your mortal form has been fortified by the unnatural magic of your vile Patron. You gain resistance to necrotic damage.", + "In your Necrotic Husk form you are immune to necrotic damage, and resistant to bludgeoning, piercing, and slashing damage from non-magical and non-silvered attacks." ] }, { @@ -2742,8 +2789,8 @@ "header": 2, "entries": [ "{@i 14th-level Undying feature}", - "The power you wield makes you nearly impossible to kill. You can cast the death ward spell targeting only yourself, without expending a Pact Magic spell slot. Once you cast death ward in this way, you can't do so again until you finish a long rest.", - "Moreover, if you begin your turn with less than half of your hit points remaining, but at least 1 hit point, you regain hit points equal to your Intelligence modifier (minimum of 1)." + "If you are reduced to 0 hit points but not killed outright, you instead gain hit points equal to your level. Once you use this feature you must finish a long rest before you use it again.", + "Lastly, if you begin your turn with less than half of your total hit points, but at least 1 hit point, you regain hit points equal to your Pact modifier (minimum of 1 hit point)." ] } ], @@ -2757,7 +2804,7 @@ "LL:EInv" ], "entries": [ - "As an action, you can ward yourself (or dismiss) armor made from living shadows. So long as you are not wearing armor or a shield, these shadows grant you an Armor Class equal to 10 + your Intelligence modifier + your Dexterity modifier." + "As an action, you can ward yourself (or dismiss) armor made from living shadows. So long as you are not wearing armor or a shield, these shadows grant you an Armor Class equal to 13 + your Pact modifier." ] }, { @@ -2781,11 +2828,12 @@ "LL:EInv" ], "entries": [ - "You have become infused with an otherworldly charm and presence. Whenever you make a Charisma (Deception) or a Charisma (Persuasion) check you gain a bonus to your roll equal to your Intelligence modifier (minimum of +1)." + "You have become infused with an otherworldly charm and presence. You gain proficiency in two of the following skills: Deception, Insight, Intimidation, or Persuasion.", + "Whenever you make an ability check with the skills from this Invocation, you can add your Pact modifier to your roll in place of the normal ability score associated with the skill." ] }, { - "name": "Devil's Sight", + "name": "Infernal Sight", "source": "LLWrc", "page": 9, "foundryImg": "icons/creatures/eyes/lizard-single-slit-pink.webp", @@ -2855,7 +2903,7 @@ "LL:EInv" ], "entries": [ - "You bolster yourself with a necromantic facsimile of life. As a bonus action, you can grant yourself temporary hit points equal to your Intelligence modifier (minimum of 1)." + "You bolster yourself with a necromantic facsimile of life. As a bonus action, you can grant yourself temporary hit points equal to your Pact modifier (minimum of 1)." ] }, { @@ -2912,8 +2960,8 @@ } ], "entries": [ - "As a bonus action, you can surround yourself with a swarm of infernal flies, that extend out from you in a 5-foot radius. You must concentrate on this effect as if concentrating on a spell.", - "The flies grant you advantage on Charisma (Intimidation) checks, but disadvantage on all other Charisma checks. Also, creatures that start their turn within the swarm take necrotic damage equal to your Intelligence modifier (minimum of 0)." + "As a bonus action, you conjure (or dispel) a swarm of infernal flies that surround you in a 5-foot radius. Creatures of your choice that start their turn in this area take piercing damage equal to your Pact modifier (minimum of 0).", + "The flies grant you advantage on Charisma (Intimidation) checks, but disadvantage on all other Charisma checks." ] }, { @@ -2947,8 +2995,7 @@ } ], "entries": [ - "When you damage a Large or smaller creature with Eldritch Blast, you can pull it up to 10 feet toward you in a line.", - "This Invocation can pull Huge creatures at 11th level." + "When you hit a creature with Eldritch Blast you can pull it up to 10 feet toward you in a line. The total distance you move a creature in one turn is halved for each size it is above Large." ] }, { @@ -2965,8 +3012,7 @@ } ], "entries": [ - "When you damage a creature with Eldritch Blast you can reduce its speed by 10 feet until the start of your next turn.", - "Each creature can only suffer this effect once per turn." + "Whenever you damage a creature with Eldritch Blast you can halve its speed until the beginning of your next turn. You can only apply this effect to a creature once per turn." ] }, { @@ -2983,8 +3029,7 @@ } ], "entries": [ - "When you damage a Large or smaller creature with Eldritch Blast, you can push it up to 10 feet away from you in a line.", - "This Invocation can push Huge creatures at 11th level." + "When you hit a creature with Eldritch Blast you can push it up to 10 feet away from you in a line. The total distance you move a target in a turn is halved for each size above Large." ] }, { @@ -3001,7 +3046,7 @@ } ], "entries": [ - "As an action, you can force one creature you can see within 30 feet to make a Charisma saving throw. On a failed save, it must subtract 1d4 from any d20 roll it makes for 1 minute.", + "As an action, you can force one creature you can see within 30 feet to make a Charisma saving throw. On a failed save, it must subtract 1d4 from any d20 roll it makes for 1 minute. You must concentrate on this feature to maintain the curse.", "It can repeat its saving throw at the end of each of its turns, ending the effect on a success. Creatures that succeed on this saving throw are immune to this effect until the next dawn." ] }, @@ -3023,7 +3068,7 @@ ], "entries": [ "Your Eldritch Tome gains two new pages, each detailing one 1st-level ritual spell of your choice from any class spell list. These spells count as Warlock spells for you, but they don't count against your total number of Spells Known.", - "You can also mystically add additional ritual spells to your Eldritch Tome, so long as the ritual spell is equal to the level of your Pact Magic spell slots or lower. To do so, you perform a 1-hour ritual during which you burn one scroll detailing the ritual spell and 50 gp worth of incense per level of the spell. After which, a page detailing the spell appears in your Tome." + "You can add additional rituals to your Eldritch Tome, so long as the spell is equal to your Pact Magic spell slot level or lower. To do so, you perform a 1-hour ritual where you burn a scroll detailing the ritual spell, and 50 gold worth of material pleasing to your Patron per level of the spell. The ritual then appears in your Tome, and can only be cast as a ritual." ] }, { @@ -3081,7 +3126,7 @@ } ], "entries": [ - "When you damage a creature with Eldritch Blast you can use a bonus action to cause other targets of your choice within 5 feet of your target to take damage of the type of your Eldritch Blast equal to your Intelligence modifier (minimum of 1)." + "When you damage a creature with Eldritch Blast you can use a bonus action to cause other targets of your choice within 5 feet of your target to take damage of the type of your Eldritch Blast equal to your Pact modifier (minimum of 1)." ] }, { @@ -3119,8 +3164,7 @@ } ], "entries": [ - "When you take the Attack action and only make attacks with your Eldritch Blade, you can make two attacks instead of one.", - "Moreover, you can choose for the attacks with your Eldritch Blade to deal the same damage type as your Eldritch Blast." + "You can make two attacks with your Eldritch Blade, instead of one, whenever you take the Attack action. Moreover, if you use your action to cast a Warlock spell or use Eldritch Blast, you can make one Eldritch Blade attack as a bonus action." ] }, { @@ -3137,12 +3181,12 @@ } ], "entries": [ - "When you take damage, you can use your reaction to shield yourself in a crystal of ice which has a number of hit points equal to ten times your Warlock level, and takes as much of the triggering damage as possible. While the ice's hit points remain, you are incapacitated and restrained within it, and you are immune to all damage. As an action, you can cause the remaining ice to instantly melt, destroying it.", - "Once you use this Invocation you must complete a short or long rest before you can use it again. When you have no uses of this Invocation remaining, you can expend one of your Pact Magic spell slots to use this Invocation again." + "Whenever you take damage, you can use your reaction to instantaneously encase yourself in a crystal of ice. This ice has a number of hit points equal to ten times your Warlock level and an Armor Class of 10. The ice takes as much of the triggering damage as possible. You are incapacitated and restrained while the ice lasts, but you cannot be targeted and are immune to all damage. At the beginning of your turn, you can cause any remaining ice to melt, ending this effect.", + "You can use this Invocation once between each short or long rest at no cost. When you have no uses remaining, you can expend a Pact Magic spell slot to use it again." ] }, { - "name": "Vitality of the Ever-Living Ones", + "name": "Vitality of the Ageless", "source": "LLWrc", "page": 9, "foundryImg": "icons/skills/trades/textiles-stitching-leather-brown.webp", @@ -3158,7 +3202,7 @@ } ], "entries": [ - "Whenever you or your Eldritch Familiar regain hit points while you are within 30 feet of each other you can treat any dice rolled to determine the hit points you or your Familiar regain as their maximum value, in place of rolling." + "Whenever you or your Eldritch Familiar regain hit points while you are within 30 feet of each other you can treat any dice rolled to determine the hit points you or your Familiar regain as the maximum possible value, in place of rolling." ] }, { @@ -3197,7 +3241,7 @@ ] }, { - "name": "Eldritch Smite", + "name": "Enspelled Blade", "source": "LLWrc", "page": 9, "foundryImg": "icons/magic/light/explosion-impact-purple.webp", @@ -3213,8 +3257,7 @@ } ], "entries": [ - "Once per turn when you hit with an Eldritch Blade attack you deal bonus damage equal to one beam of your Eldritch Blast.", - "If your Eldritch Blast imposes extra effects, such as the reduced speed of lance of lethargy, it suffers those as well." + "You channel your eldritch magicks through your Pact Blade. Whenever you hit a creature with an Eldritch Blade attack, it applies all the additional effects of your Eldritch Blast from Invocations and your Patron, other than its damage, on hit." ] }, { @@ -3235,7 +3278,7 @@ ] }, { - "name": "Occult Servant", + "name": "Favored Servant", "source": "LLWrc", "page": 9, "foundryImg": "icons/commodities/treasure/token-runed-circles-purple.webp", @@ -3248,7 +3291,8 @@ } ], "entries": [ - "Your Patron has granted you a gift. You can cast one of your Patron Spells at a level equal to your Pact Magic spell slots without expending a spell slot. Once you do so, you must finish a long rest before you can cast it in that way again." + "Your Patron has granted you a great gift. Once between each long rest, can cast one of your Patron Spells at a level equal to your Pact Magic spell slots without expending a spell slot.", + "You can learn this Invocation multiple times, but it cannot be used to cast the same Patron Spell more than once." ] }, { @@ -3334,11 +3378,11 @@ ], "prerequisite": [ { - "level": 9 + "level": 7 } ], "entries": [ - "You learn the speak with dead spell, and you can cast the spell at will, without expending a Pact Magic spell slot." + "You learn the {@spell speak with dead} spell, and you can cast the spell at will, without expending a Pact Magic spell slot." ] }, { @@ -3484,8 +3528,8 @@ } ], "entries": [ - "The occult power of your Tome allows you to prepare spells and eldritch powers. During each long rest, you can perform an occult 1-hour ritual with your Tome to replace any number of your Warlock Spells Known with another Warlock spell of your choice of 1st-level or higher.", - "Moreover, as part of this ritual you can replace one Eldritch Invocation you know with another Eldritch Invocation of your choice. However, this new Eldritch Invocation must be of the same prerequisite level as the Eldritch Invocation it replaces." + "The occult power of your Tome allows you to prepare spells and eldritch powers. Over the course of 1 hour, which can be during a short or long rest, you perform an occult ritual with your Tome to replace any number of your Spells Known with another Warlock spell of your choice of 1st-level or higher.", + "Once between each long rest when you perform this ritual, you can forgo replacing your Spells Known to instead replace one Eldritch Invocation you know with another Invocation of your choice for which you meet the prerequisites." ] }, { @@ -3609,8 +3653,8 @@ } ], "entries": [ - "You can weave occult spells between your attacks. When you take the Attack action on your turn you can cast one Warlock spell of 1st-level or higher in place of one of your attacks.", - "If this spell forces a target to make a saving throw, it makes its saving throw with disadvantage if you hit that target with an Eldritch Blade attack as part of the same Attack action." + "Your Eldritch Blade has been empowered by ancient sinister magicks. Whenever you hit with an Eldritch Blade attack you deal a bonus 1d10 damage of the type as Eldritch Blast.", + "Also, after you hit a creature with an Eldritch Blade attack, it has disadvantage on the first saving throw that you force it to make before the end of your next turn." ] }, { @@ -3650,8 +3694,8 @@ } ], "entries": [ - "You can dominate other creatures with the eldritch chains of your Pact. You learn the hold monster spell, and you can cast it without expending a spell slot or the material components, so long as your target is a celestial, elemental, fey, or fiend.", - "You can target an individual creature with hold monster in this way once per long rest, after which, you must expend a Pact Magic spell slot to target it with hold monster again." + "You can dominate other creatures with the eldritch chains of your Pact. You learn the {@spell hold monster} spell. You can cast it without expending a spell slot or material components when you target an aberration, celestial, elemental, fey, or fiend.", + "Once a creature succeeds on its saving throw against this spell it is immune to the effects of hold monster until the next dawn, unless you expend a Pact Magic spell slot to cast it." ] }, { @@ -3734,8 +3778,9 @@ } ], "entries": [ - "Your Eldritch Blade has gained a level of sinister sentience. While you are holding your Eldritch Blade, you cannot have disadvantage on attack rolls, and whenever you are forced to make a Constitution saving throw to maintain concentration on a spell you add your Intelligence modifier to your roll.", - "Finally, once per turn when you make an attack roll with your Eldritch Blade you can choose to use your Warlock level in place of rolling the d20 for that attack." + "Your Eldritch Blade has gained a level of sinister sentience. While you are holding your Eldritch Blade, you cannot have disadvantage on attack rolls, and whenever you are forced to make a Constitution saving throw to maintain concentration on a spell you add your Pact modifier to your roll.", + "As an action, you unleash an explosion of power from your Eldritch Blade. Creatures of your choice within 30 feet must succeed on a Dexterity saving throw or take 10d6 damage of the same type as Eldritch Blast and falls prone. On a success, they take half damage and don't fall prone.", + "You can use this action once per long rest at no cost, but you can expend a Pact Magic spell slot to use it again." ] }, { @@ -3818,7 +3863,8 @@ } ], "entries": [ - "You can extend your will through the chains of your eldritch bond. You can cast the {@spell dominate monster} spell at 9th-level, once per long rest, without expending a spell slot. When you target a creature under the effects of your {@spell hold monster} spell with {@spell dominate monster}, it automatically fails its saving throw, but the effects of {@spell hold monster} are instantly dispelled." + "You can extend your will through the chains of your eldritch bond. One in between each long rest, you can cast {@spell dominate monster} without expending a spell slot.", + "If you target a creature that is under the effect of your hold monster spell with dominate monster, it auto- -matically fails its saving throw against your dominate monster spell, but the effects of your hold monster spell instantly end." ] }, { @@ -3835,9 +3881,9 @@ "type": "list", "items": [ "It can be used as a Trinket for one Eldritch Invocation.", - "You can use Intelligence modifier, in place of Strength or Dexterity, for attack and damage rolls with this weapon.", + "You can use Pact modifier, in place of Strength or Dexterity, for attack and damage rolls with this weapon.", "You are proficient with this weapon if you weren't already.", - "The weapon counts as magical for the sake of overcoming resistance and immunity to non-magical attacks." + "Attacks with this weapon deal the same type of damage as your Eldritch Blast, but do not apply its other effects." ] }, "The Eldritch Blade disappears if it is more than 5 feet from you for 1 minute, if you conjure another Eldritch Blade, if you dismiss your Eldritch Blade (no action required), or if you die.", @@ -3853,10 +3899,28 @@ "LL:PF" ], "entries": [ - "You focus your Patron's power to bind an Eldritch Familiar to your will. You learn {@spell find familiar} and can cast it as a ritual, but it doesn't count against your number of Spells Known.", - "When you cast {@spell find familiar}, you can choose to conjure an Eldritch Familiar from the options detailed at the end of this class, in addition to the normal forms a familiar can take.", - "Your Eldritch Familiar is bound to obey your orders to the best of its abilities. In combat, it shares your initiative and it acts on your turn. However, it will only take the Dodge action on its turn unless you use your bonus action to command it to take an action from its stat block or another combat action.", - "Finally, whenever you cast a Warlock spell or use Eldritch Blast, you can choose for the spell, or any number of beams, to originate from your Familiar if you are within 60 feet." + "You focus your Patron's power to bind an Eldritch Familiar. You learn {@spell find familiar} and can cast it as a ritual, but it does not count against your number of Spells Known. When you cast find familiar it gains the following special benefits:", + { + "type": "entries", + "name": "Eldritch Forms", + "entries": [ + "Your Familiar can also take the form of one of the Eldritch Familiars: {@creature Aberrant Familiar|LLWrc|Aberrant}, {@creature Draconic Familiar|LLWrc|Draconic}, {@creature Faerie Familiar|LLWrc|Faerie}, {@creature Fiendish Familiar|LLWrc|Fiendish}." + ] + }, + { + "type": "entries", + "name": "Combat", + "entries": [ + "The Familiar is bound to obey your orders to the best of its abilities. In combat, it shares your initiative and it acts on your turn. It can move and use its reaction on its own, however, it will only take the Dodge action on its turn unless you use your bonus action to command it to take an action from its stat block or another combat action." + ] + }, + { + "type": "entries", + "name": "Spellcasting", + "entries": [ + "Whenever you cast a spell or use Eldritch Blast, you can choose for the spell, or any number of beams, to originate from the Familiar if you are within 60 feet of it." + ] + } ] }, { @@ -3872,12 +3936,12 @@ { "type": "list", "items": [ - "The Tome becomes the Trinket for an Eldritch Invocation of your choice that has no prerequisites. This Invocation doesn't count against your number of Invocations Known, and it cannot be replaced when you gain a Warlock level.", + "Your total number of Invocations Known increases by 1. This bonus Invocation must be chosen from those without prerequisites, and your Tome serves as its Trinket. At the end of each long rest, you can replace this Invocation with another Invocation of your choice with no prerequisites.", "At the end of a long rest you can replace one Warlock spell you know with another Warlock spell of the same level.", "You can cast any Warlock spell contained within your Tome as a ritual if that Warlock spell has the ritual tag." ] }, - "You can cast any Warlock spell You can spend 1 hour, which can be during a short or long rest, to conjure an exact copy of your Tome, destroying any of the previous Tomes. If you die your Tome turns to ash.ontained within your Tome as a ritual if that Warlock spell has the ritual tag." + "You can spend 1 hour, which can be during a short or long rest, to conjure an exact copy of your Tome, destroying any previous Tomes. If you die your Tome turns to ash." ] } ], @@ -3948,9 +4012,9 @@ ], "action": [ { - "name": "Bite", + "name": "Aberrant Whispers", "entries": [ - "One creature the Familiar can see within 30 ft. must succeed on an Intelligence saving throw or take 1d4 psychic damage and subtract 1d4 from the first d20 roll it makes before the beginning of the Familiar's next turn." + "One creature the Familiar can see within 30 ft. must succeed on an Intelligence saving throw or take 1d4 +PB psychic damage and subtract 1d4 from the first d20 roll it makes before the start of the Familiar's next turn." ] } ] @@ -4176,7 +4240,7 @@ ] }, { - "name": "Devil's Sight", + "name": "Infernal Sight", "entries": [ "Magical darkness does not impede the Familiar's darkvision." ] diff --git a/class/LaserLlama; Magus Class.json b/class/LaserLlama; Magus Class.json index 532481a85..9de52e8aa 100644 --- a/class/LaserLlama; Magus Class.json +++ b/class/LaserLlama; Magus Class.json @@ -15,7 +15,7 @@ "ACOG_Muffin", "hakr14" ], - "version": "4.2.1", + "version": "4.2.2", "color": "025b79", "url": "https://www.gmbinder.com/share/-Mslo6ktmq1Yg5WTSjDQ" }, @@ -29,7 +29,7 @@ "convertedBy": [ "hakr14" ], - "version": "4.2.1", + "version": "4.2.2", "color": "025b79", "url": "https://www.gmbinder.com/share/-Nvnfwvps1zOqpIGK-5B" } @@ -895,7 +895,7 @@ "type": "entries", "name": "Cantrips", "entries": [ - "You do not deal the damage of the cantrip along with the damage of your weapon attack. Instead, your weapon attack deals the damage type dealt by the cantrip, and applies the cantrip's additional effects, other than damage, on hit." + "You do not deal the damage of the Cantrip along with the damage of your weapon. Instead, your weapon deals the damage type dealt by the Cantrip, and applies the Cantrip's additional effects, other than damage, on hit." ] }, { @@ -2213,7 +2213,7 @@ "subclassSource": "LLMC", "level": 3, "entries": [ - "When you gain a level in this class, you can replace one spell from this feature with an evocation spell of the same level of your choice from either the Magus or Sorcerer spell list.", + "You learn certain spells at the Magus levels noted in the table below. These spells do not count against your total number of Spells Known and cannot be switched upon gaining a level:", { "type": "table", "colLabels": [ @@ -2376,7 +2376,7 @@ "subclassSource": "LLMC", "level": 3, "entries": [ - "Whenever you gain a level in this class, you can replace one spell from this feature with an abjuration or transmutation spell of the same level from the Magus or Paladin spell list.", + "You learn certain spells at the Magus levels noted in the table below. These spells do not count against your total number of Spells Known and cannot be switched upon gaining a level:", { "type": "table", "colLabels": [ @@ -2524,12 +2524,12 @@ }, { "type": "refSubclassFeature", - "subclassFeature": "Draconic Spells|Magus|LLMC|Dragon Knight|LLMC|3" + "subclassFeature": "Dragon Knight Spells|Magus|LLMC|Dragon Knight|LLMC|3" } ] }, { - "name": "Draconic Spells", + "name": "Dragon Knight Spells", "source": "LLMC", "className": "Magus", "classSource": "LLMC", @@ -2538,7 +2538,7 @@ "subclassSource": "LLMC", "level": 3, "entries": [ - "When you gain a Magus level, you can replace one spell from this feature with an abjuration or evocation spell of the same level from the Magus or Sorcerer spell list.", + "You learn certain spells at the Magus levels in the table below. These spells do not count against your Spells Known and can't be switched upon gaining a level:", { "type": "table", "colLabels": [ @@ -2725,7 +2725,7 @@ "subclassSource": "LLMC:E", "level": 3, "entries": [ - "Whenever you gain a Magus level, you can replace one spell from this feature with a divination or an illusion spell of your choice of the same level from the Magus or Wizard spell list.", + "You learn certain spells at the Magus levels noted in the table below. These spells do not count against your total number of Spells Known and cannot be switched upon gaining a level:", { "type": "table", "colLabels": [ @@ -2893,7 +2893,7 @@ "subclassSource": "LLMC", "level": 3, "entries": [ - "Whenever you gain a level in this class, you can replace one spell from this feature with another enchantment or illusion spell of the same level from the Magus or Wizard spell list", + "You learn certain spells at the Magus levels noted in the table below. These spells do not count against your total number of Spells Known and cannot be switched upon gaining a level:", { "type": "table", "colLabels": [ @@ -3073,7 +3073,7 @@ "subclassSource": "LLMC", "level": 3, "entries": [ - "Whenever you gain a level in this class, you can replace one spell from this feature with an abjuration or divination spell of the same level from either the Cleric or Magus spell list.", + "You learn certain spells at the Magus levels noted in the table below. These spells do not count against your total number of Spells Known and cannot be switched upon gaining a level:", { "type": "table", "colLabels": [ @@ -3258,7 +3258,7 @@ "subclassSource": "LLMC:E", "level": 3, "entries": [ - "When you gain a level in this class, you can replace one spell from this feature with a conjuration or evocation spell of the same level from either the Paladin or the Ranger spell list.", + "You learn certain spells at the Magus levels noted in the table below. These spells do not count against your total number of Spells Known and cannot be switched upon gaining a level:", { "type": "table", "colLabels": [ @@ -3337,7 +3337,7 @@ "level": 7, "header": 2, "entries": [ - "You can strike with all of your levitating weapons at once. As an action, you can force a number of creatures within 20 feet equal to your number of levitating blades to make a Dexterity saving throw against your Spell save DC. Targets take {@damage 2d10} damage on a failure, and half that on a success. This damage matches the damage dealt by the levitating blade you used to force each creature to make this saving throw.", + "You can strike with all of your levitating weapons at once. As an action, you can force a number of creatures within 20 feet equal to your number of levitating blades to make a Dexterity saving throw against your Spell save DC. Targets take 2d10 damage on a failure, and half that on a success. This damage matches the damage dealt by the levitating blade you used to force each creature to make this saving throw.", "The damage dealt by this feature increases to {@damage 3d10} at 14th level and increases again to {@damage 4d10} when you reach 20th level." ], "foundrySystem": { @@ -3435,7 +3435,7 @@ "subclassSource": "LLMC:E", "level": 3, "entries": [ - "When you gain a level in this class, you can replace one spell from this feature with an abjuration or evocation spell of the same level from either the Magus or the Paladin spell list.", + "You learn certain spells at the Magus levels noted in the table below. These spells do not count against your total number of Spells Known and cannot be switched upon gaining a level:", { "type": "table", "colLabels": [ @@ -3626,7 +3626,7 @@ "subclassSource": "LLMC:E", "level": 3, "entries": [ - "Whenever you gain a level in this class, you can replace one spell from this feature with a necromancy or illusion spell of the same level from either the Magus or Warlock spell list.", + "You learn certain spells at the Magus levels noted in the table below. These spells do not count against your total number of Spells Known and cannot be switched upon gaining a level:", { "type": "table", "colLabels": [ @@ -4080,7 +4080,7 @@ "subclassSource": "LLMC:E", "level": 3, "entries": [ - "Whenever you gain a level in this class, you can replace one spell from this feature with a conjuration or an enchantment spell of the same level from the Magus or Wizard spell list.", + "You learn certain spells at the Magus levels noted in the table below. These spells do not count against your total number of Spells Known and cannot be switched upon gaining a level:", { "type": "table", "colLabels": [ @@ -4602,7 +4602,7 @@ { "type": "list", "items": [ - "When you make a Constitution saving throw to maintain {@status concentration} on a spell, you can use a reaction to add your Spellcasting modifier (minimum of +0) to your roll.", + "When you make a Constitution saving throw to maintain concentration on a spell, you can use a reaction to add your Spellcasting modifier (minimum of +0) to your roll.", "You can perform the somatic components of spells even when you have weapons or shields in one or both hands.", "When you make an opportunity attack, you can cast a spell instead. It must have a casting time of 1 action or 1 attack, and this spell can only target that creature.", "When you hit a creature with an opportunity attack, you can cast a spell with a casting time of On Hit."