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CHANGELOG.md

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v1.1.1

Features:

  • Added particle demo project.
  • Added options for text outline for Entity.Text.
  • Added improved ability to switch inputs on CocoonJS between WebView and Canvas.
  • Added run.exe for Windows users to improve easiness to launch editor on Node.js.

Improvements:

  • Improved stability for particles.
  • Fixed issues with sound on CocoonJS.
  • Fixed broken this.ui.setStyle().
  • Fixed broken UI onShow/onHide on CocoonJS.
  • Fixed UI not loading on iOS on CocoonJS.
  • Changed mighty.engine.bgColor to setter and getter.

v1.1.0

Features:

  • Added Entity.Particle. (particle editor coming soon!)
  • Added UI editor.
  • Added experimental support for WebGL.
  • Added ability to change output quality.
  • Added entity.flip() ability - AUTO(default), HORIZONTAL, VERTICAL, HORIZONTAL_VERTICAL.

Improvements:

  • Improved performance for patches/culling and entity.move() function.
  • UI: data-click attribute support for CocoonJS.
  • Ability to change if texture is preloaded (from editor). If not, load it manually by calling .load() function without giving path as parameter.
  • Updated Texture API to support many different ways to create and use texture.

Fixed in engine:

  • Issue that Entity.Geometry.load() in some cases is called too soon if created from template.
  • Issue that manually loaded texture had a wrong path.
  • Fixed Scene.reloadLevel().
  • Fixed all issue with volume calculations when entity is scaled or rotated.

Fixed in editor:

  • Auto reconnect if disconnected from Node.js server.
  • Issue that could crash editor server if game was launched with "Open Game" button.