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I was super thankful that the toggle for highlight was extended to Controller as well.
This is a great project and does so much.
It wasn't until I saw the 70% minimap reduction swap revert with controller that I felt how big it is. For folks playing on a monitor it is overkill even if we do like controllers. Anyway to get it to stick between the two interfaces?
Also, not sure if you have seen the insanely large Portrait icon in Controller UI that pops up during dialogue with NPCs, companions, etc. It is really quite overkill. As using the triggers on a controller will bring up contextual menus whether that portrait is there or not, if you are not locked into the dialogue, SO... a side question is perhaps finding a way to hide that abomination? :)
Even if the answer is no to both, I thought I might as well ask. Cheers! Thanks for the great work!
The text was updated successfully, but these errors were encountered:
Controller UI deserves an overhaul. It's a big project, that may require more than just UI edits. It's unappealing to get into any Controller UI only edits whilst Larian are still working on the Controller UI themselves. For now, I'm focusing on core features and feature parity with Controller where possible.
Hola!
I was super thankful that the toggle for highlight was extended to Controller as well.
This is a great project and does so much.
It wasn't until I saw the 70% minimap reduction swap revert with controller that I felt how big it is. For folks playing on a monitor it is overkill even if we do like controllers. Anyway to get it to stick between the two interfaces?
Also, not sure if you have seen the insanely large Portrait icon in Controller UI that pops up during dialogue with NPCs, companions, etc. It is really quite overkill. As using the triggers on a controller will bring up contextual menus whether that portrait is there or not, if you are not locked into the dialogue, SO... a side question is perhaps finding a way to hide that abomination? :)
Even if the answer is no to both, I thought I might as well ask. Cheers! Thanks for the great work!
The text was updated successfully, but these errors were encountered: