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After we upgraded our iPhone devices to the latest iOS 15, we noticed that the Dolby Atmos feature stopped working. This feature is working perfectly on iPad devices using iOS 15 and even on iPhone devices that are using a previous iOS (14.7 for example).
There are two different possible outcomes audio wise:
Purely static audio => Non Atmos audio
Two steps static audio that alternate each 1 second => Atmos audio
The expected behavior is to get the latter on all iPhone devices (that have this feature enabled like iPhone X, 11, 12, 13) regardless of the iOS they are using.
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Bug
After we upgraded our iPhone devices to the latest iOS 15, we noticed that the Dolby Atmos feature stopped working. This feature is working perfectly on iPad devices using iOS 15 and even on iPhone devices that are using a previous iOS (14.7 for example).
There are two different possible outcomes audio wise:
The expected behavior is to get the latter on all iPhone devices (that have this feature enabled like iPhone X, 11, 12, 13) regardless of the iOS they are using.
Platform
Which player are you experiencing the problem on:
Reproducible sample code
Video sample
You can use the following asset for testing https://ott.dolby.com/OnDelKits/DDP/Dolby_Digital_Plus_Online_Delivery_Kit_v1.5/Test_Signals/muxed_streams/HLS/Manifest_fMP4/Audio_ID_720p_50fps_h264_special_6ch_640kbps_ddp_joc.m3u8
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