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Crash on loopcast #5

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HoodBlah opened this issue Jan 31, 2025 · 3 comments
Open

Crash on loopcast #5

HoodBlah opened this issue Jan 31, 2025 · 3 comments

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@HoodBlah
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Hello again my friend, I am back <3

Version Information

Forge version: 47.3.0
Psi version: the one you shared me

Further Information

Link to crash log:
DHFilteredDebug.log
need to go up a bit, file search [30Jan2025 19:31:01.723] and it should be right above that
Steps to reproduce:

  1. Use loop cast spell, I used the quarry one from a pinned reddit post and then tried this one https://www.reddit.com/r/psispellcompendium/comments/s7y9za/advanced_mining_loop/
  2. After initial tick the game crashes

What I expected to happen:
The spell continues

What happened instead:
The game crashed

Also, I used https://modrinth.com/mod/neruina and it would kick me from the world and say something like if it didnt then the whole game would crash and thats its a player ticking issue. When I get rid on Neruina then the game would crash.

@HoodBlah
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Although getting rid of C2ME did "fix" the crashing. I'll like for you to check it out because even if it isnt a crashing problem it may increase performance.

@VCode28629
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VCode28629 commented Feb 13, 2025

My game crashed too when using loopcast.

Here is my crash report: https://gist.github.com/VCode28629/19553909474e6feedf0aa0b6cffa85f0

And here is my cast:

{modsRequired:[{modName:"psi",modVersion:"2.0.0"}],spellList:[{data:{key:"psi:connector",params:{_target:4}},x:1,y:0},{data:{key:"psi:connector",params:{_target:1}},x:1,y:1},{data:{key:"psi:connector",params:{_target:1}},x:1,y:2},{data:{key:"psi:operator_vector_raycast",params:{_max:0,_position:4,_ray:1}},x:1,y:3},{data:{constantValue:"12",key:"psi:constant_number"},x:1,y:4},{data:{key:"psi:connector",params:{_target:4}},x:2,y:0},{data:{key:"psi:selector_caster"},x:2,y:1},{data:{key:"psi:operator_entity_position",params:{_target:1}},x:2,y:2},{data:{key:"psi:connector",params:{_target:1}},x:2,y:3},{data:{key:"psi:trick_break_in_sequence",params:{_max:3,_position:1,_target:4}},x:2,y:4},{data:{key:"psi:connector",params:{_target:2}},x:3,y:0},{data:{key:"psi:operator_entity_look",params:{_target:3}},x:3,y:1},{data:{key:"psi:connector",params:{_target:1}},x:3,y:2},{data:{key:"psi:operator_vector_raycast_axis",params:{_max:0,_position:3,_ray:1}},x:3,y:3},{data:{key:"psi:operator_vector_negate",params:{_target:1}},x:3,y:4}],spellName:"破坏方块序列",uuidLeast:-8790110567405317792L,uuidMost:6026948086988817696L,validSpell:1b}

I know my cast is wrong.

@VCode28629
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I tried the latest package Alpha-7, it's already fixed. Thanks anyway.

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