-
Notifications
You must be signed in to change notification settings - Fork 2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Crash on loopcast #5
Comments
Although getting rid of C2ME did "fix" the crashing. I'll like for you to check it out because even if it isnt a crashing problem it may increase performance. |
My game crashed too when using loopcast. Here is my crash report: https://gist.github.com/VCode28629/19553909474e6feedf0aa0b6cffa85f0 And here is my cast: {modsRequired:[{modName:"psi",modVersion:"2.0.0"}],spellList:[{data:{key:"psi:connector",params:{_target:4}},x:1,y:0},{data:{key:"psi:connector",params:{_target:1}},x:1,y:1},{data:{key:"psi:connector",params:{_target:1}},x:1,y:2},{data:{key:"psi:operator_vector_raycast",params:{_max:0,_position:4,_ray:1}},x:1,y:3},{data:{constantValue:"12",key:"psi:constant_number"},x:1,y:4},{data:{key:"psi:connector",params:{_target:4}},x:2,y:0},{data:{key:"psi:selector_caster"},x:2,y:1},{data:{key:"psi:operator_entity_position",params:{_target:1}},x:2,y:2},{data:{key:"psi:connector",params:{_target:1}},x:2,y:3},{data:{key:"psi:trick_break_in_sequence",params:{_max:3,_position:1,_target:4}},x:2,y:4},{data:{key:"psi:connector",params:{_target:2}},x:3,y:0},{data:{key:"psi:operator_entity_look",params:{_target:3}},x:3,y:1},{data:{key:"psi:connector",params:{_target:1}},x:3,y:2},{data:{key:"psi:operator_vector_raycast_axis",params:{_max:0,_position:3,_ray:1}},x:3,y:3},{data:{key:"psi:operator_vector_negate",params:{_target:1}},x:3,y:4}],spellName:"破坏方块序列",uuidLeast:-8790110567405317792L,uuidMost:6026948086988817696L,validSpell:1b} I know my cast is wrong. |
I tried the latest package Alpha-7, it's already fixed. Thanks anyway. |
Hello again my friend, I am back <3
Version Information
Forge version: 47.3.0
Psi version: the one you shared me
Further Information
Link to crash log:
DHFilteredDebug.log
need to go up a bit, file search [30Jan2025 19:31:01.723] and it should be right above that
Steps to reproduce:
What I expected to happen:
The spell continues
What happened instead:
The game crashed
Also, I used https://modrinth.com/mod/neruina and it would kick me from the world and say something like if it didnt then the whole game would crash and thats its a player ticking issue. When I get rid on Neruina then the game would crash.
The text was updated successfully, but these errors were encountered: