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poker4.cpp
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#include <cmath>
#include <iostream>
#include <limits>
#include <memory>
#include <random>
#include <tuple>
#include <vector>
#include "poker.hpp"
void Player::makeIntervals(std::vector<std::tuple<double, uint64_t, uint64_t> > x, std::vector<std::tuple<double, double, uint64_t> >& intervals) {
// for(auto t : intervals) {
// std::cout << "before: " << std::get<0>(t) << " " << std::get<1>(t) << " " << std::get<2>(t) << "\n";
// }
for(auto t : x) {
int i = 0;
while(i < intervals.size()) {
if(std::get<0>(t) >= std::get<0>(intervals[i]) && std::get<0>(t) <= std::get<1>(intervals[i])) {
break;
}
++i;
}
if(i < intervals.size()) {
auto t1 = std::make_tuple(std::get<0>(intervals[i]), std::get<0>(t), std::get<1>(t));
auto t2 = std::make_tuple(std::get<0>(t), std::get<1>(intervals[i]), std::get<2>(t));
intervals.erase(intervals.begin() + i);
intervals.push_back(t1);
intervals.push_back(t2);
}
}
// std::cout << "\n";
// for(auto t : intervals) {
// std::cout << "after: " << std::get<0>(t) << " " << std::get<1>(t) << " " << std::get<2>(t) << "\n";
// }
}
double OneHand::play() {
std::vector<std::shared_ptr<State> > treePointers(N);
for(int i = 0; i < N; ++i) {
treePointers[i] = std::shared_ptr<State>(players[i].root);
}
s = 1;
pot = 2; // 1 bet for each player
bool done = false;
std::tuple<uint64_t, uint64_t> lastmove = std::make_tuple(0, 0);
//std::cout << "game on \n";
// one iteration per player's move, one treePointer is updated per iteration
while(!done) {
uint64_t i = 0;
while(treePointers[turnToMove-1]->children[i]->lastmove != lastmove)
++i;
treePointers[turnToMove-1] = treePointers[turnToMove-1]->children[i];
uint64_t j = 0;
while(h[turnToMove-1] < std::get<0>(treePointers[turnToMove-1]->intervals[j]) || h[turnToMove-1] > std::get<1>(treePointers[turnToMove-1]->intervals[j]))
++j;
lastmove = std::make_tuple(turnToMove, std::get<2>(treePointers[turnToMove-1]->intervals[j]));
// handle bet sizing and rules for ending the hand
if(std::get<1>(lastmove) == 2 || std::get<1>(lastmove) == 3) // bet or call
pot += s;
if(std::get<1>(lastmove) == 3 || std::get<1>(lastmove) == 5) // call or fold
done = true;
if(std::get<1>(lastmove) == 4) // for this game if first player to move checks, it's over = no more decisions
done = true;
if(done) {
if(std::get<1>(lastmove) == 5 && turnToMove == 1) // if p1 folds
result = - (pot - s) / 2.0;
if(std::get<1>(lastmove) == 5 && turnToMove == 2) // if p2 folds
result = (pot - s) / 2.0;
if(std::get<1>(lastmove) != 5) // showdown
result = sgnf(h[1] - h[0]) * pot / 2.0;
}
// std::cout << done << " " << turnToMove << " " << h[0] << " " << h[1] << " " << result << "\n";
turnToMove = (turnToMove == 1) ? 2 : 1;
}
return result;
}
void FullGame::play() {
const uint64_t I = 1000;
uint64_t firstToMove = 1;
std::mt19937 genh;
genh.seed(19);
std::uniform_real_distribution<double> unifh(0, 1);
for(uint64_t iter = 0; iter < I; ++iter) {
std::vector<double> h = {unifh(genh), unifh(genh)};
OneHand oneHand(players, firstToMove, h);
result += oneHand.play();
firstToMove = (firstToMove == 1) ? 2 : 1;
}
std::cout << "result = " << result <<"\n";
}
void Learning::process() {
std::vector<Player> players;
// create players here
std::vector<double> p1 = {0.3, 0.9, 0.6};
Player player1(1, p1); // optimal player
players.push_back(player1);
double step = 0.1;
for(double x1 = 0.1; x1 <= 0.4; x1 += step) {
for(double x2 = x1 + step; x2 <= 0.7; x2 += step) {
for(double y = 0.4; y <= 0.8; y += step) {
std::vector<double> p2 = {x1, x2, y};
Player player2(2, p2);
players.push_back(player2);
// player1.test();
// players[1].test();
FullGame fullgame(players);
fullgame.play(); // many hands played
players.erase(players.begin() + 1);
} // y
} // x2
} // x1
}
//************ test code below ************
// Player player0(p);
// players.push_back(player0);
// std::cout << "poker 1: " << (player0.root->children)[0]->x[0] << "\n";
// std::cout << "poker 2: " << (players[0].root->children)[0]->x[0] << "\n";
// player0.~Player();
// std::vector<std::tuple<double, uint64_t, uint64_t> > x;
// std::vector<std::tuple<double, double, uint64_t> > intervals;
// auto i1 = std::make_tuple(0, 0.5, 2);
// auto i2 = std::make_tuple(0.6, 0.8, 3);
// auto i3 = std::make_tuple(0.85, 1, 3);
// intervals.push_back(i1);
// intervals.push_back(i2);
// intervals.push_back(i3);
// auto x1 = std::make_tuple(0.24, 1, 2);
// auto x2 = std::make_tuple(0.75, 4, 3);
// auto x3 = std::make_tuple(0.85, 4, 3);
// x.push_back(x1);
// x.push_back(x2);
// x.push_back(x3);
// void destroy_tree(State* State)
// {
// if( State != nullptr ) // it's not
// {
// for(int i = 0;i < State->children.size(); ++i)
// destroy_tree(State->children[i]);
// delete State;
// }
// }