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PCGAsset

Unreal Engine Version : 5.4

Installation

  • Plugins need to be enabled : Procedural Content Generation Framework(PCG), Procedural Content Generation Framework(PCG) Geometrt Script Interop (this plugin should enable them automatically)
  • Add the plugin into project's Plugins folder and ready to go

Example Files

  • There are some simple examples of the custom nodes Examples

BP_Assets

Spline Scatter

SplineScatter

Custom Nodes

Create Circle Points

CirclePoints CirclePoints

Connect Spline by ID

ConnectSplinebyID ConnectSplinebyID

Point Array

PointArray_V2 PointArray PointArray2_out-ezgif com-video-to-gif-converter

Create Sphere Points

CreateSpherePoints CreateSpherePoints_out-ezgif com-video-to-gif-converter SpherePruning_out-ezgif com-video-to-gif-converter

Perlin Noise

PerlinNoise PerlinNoise2D PerlinNoise3D

Worley Noise

WorleyNoise WorleyNoise2D WorleyNoise3D

Sine Wave

SineWave2D SineWave2D

Spiral Curve

SpiralCurve SpiralCurve SpiralPrune

Cellular Automata

CellularAutomata2D CellularAutomata2D CellularAutomata3D

Create Cable

CreateCable CreateCable

Cube Divide

CubeDivide CubeDivide

Random Walker

Randomwalker RandomWalker

Emit Points

EmitPoints EmitPoints

Random 90 Rotate

Random90Rotate_V2 Random90Rotate-ezgif com-video-to-gif-converter

Point Density Mask

Distance node will generate a gradient density value. Mask will force cut off the value within the boundary PointDensityMask PointDensityMask

Bool Density

BoolDensity BoolDensity

Follow Next Point

FollowNextPoint FollowNextPoint

Set Density

Set the density attribute value directly.(No need to create a new attribute > copy the attribute value to density value > remove the new attribute) SetDensity

Rotate Around Center

RotateAroundCenter RotateAroundCenter