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The conversion from FLAME albedo from BFM generates only two components.
Can you please suggest if I have a textured BFM mesh, How to convert it in the textured FLAME mesh?
The text was updated successfully, but these errors were encountered:
The conversion from FLAME albedo from BFM generates only two components.
Can you please suggest if I have a textured BFM mesh, How to convert it in the textured FLAME mesh?
The text was updated successfully, but these errors were encountered: