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is_private as checkbox: Whether or not the lobby should be private*1
Unknown how this will work with Discord's modal system, but it will be intended as a checkbox / boolean value.
color? as selector: The embed color of the lobby prompt
This would be used for all messages sent on behalf of the lobby host, including the lobby prompt - as it does already with randomizing the initial color, and repeating it's use with game.color across the board.
name as text input: The name of the lobby
Modal field and limit already implemented.
*1: private is defined as a lobby players can request to join, but only the host can accept their invites.
As it does from its hardcoded configuration.
The text was updated successfully, but these errors were encountered:
For the purpose of testing, use of yet more randomizers is a viable option rather than handling the arbitrary nature of registering multiple (and possibility null) modals, as well as the considerations for API ratelimits; select option limits; character limits and physical code logic to achieve all of it.
name rename the game channel to a random alphabet paring
primary concern: channel renaming ratelimits
color random hex color (or random color from predetermined selection, more likely - but requires selecting colors first)
primary concern: color pool
is_private easy toggle, but harder to establish the emoji to choose if the list is being mapped into another structure (i.e. key-value to an array of select options)
Intended options
is_private
as checkbox: Whether or not the lobby should be private*1color
? as selector: The embed color of the lobby promptname
as text input: The name of the lobby*1: private is defined as a lobby players can request to join, but only the host can accept their invites.
The text was updated successfully, but these errors were encountered: