-
Notifications
You must be signed in to change notification settings - Fork 0
/
spell.go
75 lines (62 loc) · 1.21 KB
/
spell.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
package runequest
import "fmt"
// Spell is a magical effect
type Spell struct {
Name string
Description string
Domain string
CoreString string
UserString string
UserChoice bool
Range int
Duration string
Runes []string
Variable bool
Cost int
Points int
Source string
}
// Domains represents domains of magic
var Domains = []string{"Rune", "Spirit", "Sorcery"}
func (s *Spell) String() string {
text := fmt.Sprintf("%s (%dpts)", s.Name, s.Cost)
return text
}
// GenerateName sets the skill map name
func (s *Spell) GenerateName() {
var n string
if s.UserString != "" {
n = fmt.Sprintf("%s (%s)", s.CoreString, s.UserString)
} else {
n = s.CoreString
}
s.Name = n
}
func formatSpellArray(sa map[string]Spell) string {
text := ""
end := len(sa)
counter := 0
for _, v := range sa {
if counter+1 == end {
text += v.String()
} else {
text += v.String() + ", "
counter++
}
}
return text
}
func formatSpellPointerArray(sa map[string]*Spell) string {
text := ""
end := len(sa)
counter := 0
for _, v := range sa {
if counter+1 == end {
text += v.String()
} else {
text += v.String() + ", "
counter++
}
}
return text
}