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Apparently GITs forums suck too.. Unable to load addon script from path: 'res://addons/terrain_3d/editor/editor.gd'. This might be due to a code error in that script. |
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You didn't install it correctly. Carefully review the written installation instructions, watch the first tutorial video, and read your console. It works fine in 4.2.1 and 2. |
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Actually I did, step by step until the error: COMPLETE: Download the latest release and extract the files COMPLETE: Copy addons/terrain_3d to your project folder as addons/terrain_3d. COMPLETE: Run Godot, using the console executable so you can see error messages. Restart when it prompts. =================================================================================== OpenGL API 3.3.0 NVIDIA 551.61 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 2070 Editing project: C:/Godot Projects/CannonTest ERROR: GDExtension library not found: ERROR: GDExtension library not found: ERROR: GDExtension library not found: COMPLETE and FAILS: In Project Settings / Plugins, ensure that Terrain3D is enabled. Results seen in screen shot. So yes I did follow those instructions exactly, the only difference is Godot 4.2.1 and 4.2.2 never prompted me to restart in at least six tries. It never saw it tell me too in the UI or in the console. Not sure what is wrong |
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Thanks for providing more useful information.
Which file did you download? Did you download the release file Downloading the source is fine if you're going to build it yourself.
This should have warned you that you weren't on the right path.
See here, the very first thing Godot reported is that it can't find the compiled library on your system.
If you look in this file, it will tell you the file names and you can look for the libraries at those paths and see they aren't found. But we know they aren't there already. Either compile the source code you downloaded, or download the precompiled version. Either will work fine once you have the .dll or .so files where Godot is attempting to load them, per terrain.gdextension. |
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You shouldn't use the nightly builds until you know enough to support yourself. Stick with 0.9.1 until you have some experience. |
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So the Beta build fixed it. As it had the pre compiled binaries needed. So here is some advice, in 44 years as a programmer, Simple is best. Let people know right away that the latest (usually how others package compiled dll's), build actually NEEDS to be compiled. You see we do not read minds. Let them know as you did for me the BETA is actually the compiled one. Why you do that backwards is beyond me, but not withstanding the effort, its a nice plugin, I will use it to its potential and you will get credit in my product. Now none of that is an attack on you, just advise as had I knew I needed to compile the NON-Beta but not the beta its self we would not have had this discussion. Also Id provide DIRECT LINKS on your home page next to those instructions that are clearly labeled, As in those should be some of the very top text in your readme.md Other than that nice job I look forward to see what else your capable of. |
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You have me beat there, at 28 years.
I don't follow. Surely you know a "build" means its already compiled. If you don't have a compiled package, it's not a build, it's just source code. Our instructions for novice users do not say to build anything, but only download the latest public binary release. The absolute "latest" code, is development code, which new users shouldn't be using and are not directed to. The instructions do inform advanced users how to build this, and mid-tier users how to use the pre-built nightlies.
I know you are new to this project and don't have the context for its history, but the entire project is still in Beta. That's why the release page and binary download are named such.
I don't understand what you mean. This is a pretty standard workflow for open source projects on github. Development in the main branch, stable versions tagged and in releases. If builds are offered, stable binary builds in releases, and nightly builds findable by advanced users. This is the way the repos of Godot Engine and the Linux kernel work. What is backwards? Do you have some examples of compiled projects that are "forwards"?
Thank you.
No offense taken
There is no non-beta version. The entire project is beta. 0.9.1 is publicly released, 0.9.2-dev is the current development pre-release version in the main branch.
I could provide a direct link to the binary on the home page, but then new users would skip over the directions and I'd have far more support requests on my hands. I know, I've already been supporting hundreds of users since we released. Instead, people are filtered through instructions, so they go through the proper steps. Experienced users know they can get the latest compiled release directly on the right side of the page. For new users, I've written up instructions, extensive documentation, and made two long tutorial videos, the first of which demonstrates the installation process. I don't expect mind reading, but I do expect the consumption of the tutorials and documentation which hand hold users to a proper setup. This process has gotten >98% of users able to set themselves up on their own, which is a reasonable figure. The ones who have trouble have downloaded some random thing they weren't instructed to. I recently had one novice user download the code from a draft PR I'm currently working on, didn't compile it, and basically had the same experience as you. There are multiple ways to download the project:
How exactly did you download this project? You didn't say. Did you clone, or download a source zip file from somewhere? |
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Fixed. |
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4.2.1 Will not load this addon
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