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I didn't show it but you can set how big you want the chunks to be, how many to load in, you can have it load in a different scenes at distances.
Then it generates scene files and creates the grid using your API, which is pretty sweet.
Also can edit and save the scenes without having to open them in the editor. There is a function to auto sort all assets placed under the editor node by position, so you can go to town with asset placer and then it will reparent to the proper chunk for you.
Very early in my project still but its cool to see it working with Terrain3D. I will eventually put it up for the community once it's in an okay state
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Thought you guys might like to see it!
I didn't show it but you can set how big you want the chunks to be, how many to load in, you can have it load in a different scenes at distances.
Then it generates scene files and creates the grid using your API, which is pretty sweet.
Also can edit and save the scenes without having to open them in the editor. There is a function to auto sort all assets placed under the editor node by position, so you can go to town with asset placer and then it will reparent to the proper chunk for you.
Very early in my project still but its cool to see it working with Terrain3D. I will eventually put it up for the community once it's in an okay state
Thanks for your hard work guys!
preview.mp4
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