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You don't know the user base. >80% are very inexperienced people. The level of difficulty from the "Advanced topics" like collision or Navigation to doing bitwise operations on a uint32_t is an order of magnitude greater. Most users won't even read the API. Moving the control map format into the advanced section won't do most users any good. The control map is in the development category for people who are likely to also read the system architecture, shader design, and API immediately adjacent to it. Not only that, it's interwoven throughout the documentation: https://terrain3d.readthedocs.io/en/latest/docs/controlmap_format.html |
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Control maps are very important if you want to control the terrain from scripts, so why are they at the bottom of the wiki in the development category where people don't look? The control maps are mentioned in the texturing category, but it's not enough. I think that the control map should be moved to the usage or the advanced usage category and should have their own short section in the texturing category.
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