From 2ed02624cae40aeeb11a6f1831a14e8635f047d2 Mon Sep 17 00:00:00 2001 From: QuadrupleTurbo <46331538+QuadrupleTurbo@users.noreply.github.com> Date: Mon, 7 Jun 2021 12:33:46 +0100 Subject: [PATCH 1/2] Prevent instructional buttons being disposed --- MenuAPI/MenuController.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MenuAPI/MenuController.cs b/MenuAPI/MenuController.cs index 1c5ea71..01b2e7a 100644 --- a/MenuAPI/MenuController.cs +++ b/MenuAPI/MenuController.cs @@ -1088,7 +1088,7 @@ internal static async Task DrawInstructionalButtons() if ( Game.IsPaused || Game.Player.IsDead || - IsScreenFadedIn() || + IsScreenFadedOut() || IsPlayerSwitchInProgress() || IsWarningMessageActive() || UpdateOnscreenKeyboard() == 0 From ed52fab82d86e980896c80ad1f4117ec3e33377f Mon Sep 17 00:00:00 2001 From: QuadrupleTurbo <46331538+QuadrupleTurbo@users.noreply.github.com> Date: Mon, 7 Jun 2021 14:00:35 +0100 Subject: [PATCH 2/2] Resolved --- MenuAPI/MenuController.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MenuAPI/MenuController.cs b/MenuAPI/MenuController.cs index 01b2e7a..5aa6c9e 100644 --- a/MenuAPI/MenuController.cs +++ b/MenuAPI/MenuController.cs @@ -1088,7 +1088,7 @@ internal static async Task DrawInstructionalButtons() if ( Game.IsPaused || Game.Player.IsDead || - IsScreenFadedOut() || + !IsScreenFadedIn() || IsPlayerSwitchInProgress() || IsWarningMessageActive() || UpdateOnscreenKeyboard() == 0