From c1f71175fc5ec3d7b12ab9424ce7b031f85ef60f Mon Sep 17 00:00:00 2001 From: Jacob P <16978528+blockba5her@users.noreply.github.com> Date: Fri, 14 Aug 2020 20:17:51 -0700 Subject: [PATCH] add a get-in check for locking your vehicle this can have surprisingly unexpected consequences lol --- vMenu/FunctionsController.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/vMenu/FunctionsController.cs b/vMenu/FunctionsController.cs index f1d35a1b..4a7e3f9e 100644 --- a/vMenu/FunctionsController.cs +++ b/vMenu/FunctionsController.cs @@ -2861,7 +2861,7 @@ private async Task PersonalVehicleOptions() { if (MainMenu.PermissionsSetupComplete && MainMenu.PersonalVehicleMenu != null && IsAllowed(Permission.PVLockDoors) && MainMenu.PersonalVehicleMenu.CurrentPersonalVehicle != null) { - if (!Game.PlayerPed.IsInVehicle(MainMenu.PersonalVehicleMenu.CurrentPersonalVehicle)) + if (!Game.PlayerPed.IsInVehicle(MainMenu.PersonalVehicleMenu.CurrentPersonalVehicle) && !Game.PlayerPed.IsGettingIntoAVehicle) { if (Game.PlayerPed.Position.DistanceToSquared(MainMenu.PersonalVehicleMenu.CurrentPersonalVehicle.Position) < 30.0f) {