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Describe the bug
Any vehicle with the VMT_DOOR_R modtype does not appear within vMenu, the category does not appear.
VMT_DOOR_R = 47
To Reproduce
Steps to reproduce the behavior:
Load a car with VMT_DOOR_R
Spawn Vehicle
Check the Vehicle Mods Menu
See that VMT_DOOR_R does not appear.
Expected behavior
A clear and concise description of what you expected to happen.
It is expected to see VMT_DOOR_R Modtypes to Appear.
Screenshots
If applicable, add screenshots to help explain your problem.
vMenu Info:
Server ip:
vMenu Version (check the about menu):
Do you have access to the files?
FXServer artifacts version:
Additional context
Add any other context about the problem here.
Such as:
A list of allowed permissions for the player that is having this issue.
A list of enabled/disabled vMenu features.
Both of these can very easily be provided by using /vmenuclient dump while in-game and sending the CitizenFX.log file (FiveM Application Data\CitizenFX.log) from that same game session.
The text was updated successfully, but these errors were encountered:
Is this still needing to be added, or was this added in a newer release?
I will keep this open for now, let me know if it hasnt been added, I will get one of the guys to add it in ;-)
Is this still needing to be added, or was this added in a newer release? I will keep this open for now, let me know if it hasnt been added, I will get one of the guys to add it in ;-)
Describe the bug
Any vehicle with the VMT_DOOR_R modtype does not appear within vMenu, the category does not appear.
VMT_DOOR_R = 47
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
It is expected to see VMT_DOOR_R Modtypes to Appear.
Screenshots
If applicable, add screenshots to help explain your problem.
vMenu Info:
Additional context
Add any other context about the problem here.
Such as:
Both of these can very easily be provided by using
/vmenuclient dump
while in-game and sending the CitizenFX.log file (FiveM Application Data\CitizenFX.log
) from that same game session.The text was updated successfully, but these errors were encountered: