From 28a1fcd0076a11acf6425e90e6e86eea2f8a7a40 Mon Sep 17 00:00:00 2001
From: Mathu-lmn <80094438+Mathu-lmn@users.noreply.github.com>
Date: Wed, 10 Jul 2024 14:04:37 +0200
Subject: [PATCH] Update natives and project config
---
vMenu/CommonFunctions.cs | 2 +-
vMenu/FunctionsController.cs | 4 ++--
vMenu/menus/PlayerAppearance.cs | 2 +-
vMenu/vMenuClient.csproj | 2 +-
vMenuServer/vMenuServer.csproj | 2 +-
5 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/vMenu/CommonFunctions.cs b/vMenu/CommonFunctions.cs
index a4e9b521..0b81b130 100644
--- a/vMenu/CommonFunctions.cs
+++ b/vMenu/CommonFunctions.cs
@@ -224,7 +224,7 @@ public static Vehicle GetVehicle(Player player, bool lastVehicle = false)
///
public static bool IsPedPointing(int handle)
{
- return N_0x921ce12c489c4c41(handle);
+ return IsTaskMoveNetworkActive(handle);
}
///
diff --git a/vMenu/FunctionsController.cs b/vMenu/FunctionsController.cs
index 5a220e6c..c160a8db 100644
--- a/vMenu/FunctionsController.cs
+++ b/vMenu/FunctionsController.cs
@@ -2240,7 +2240,7 @@ private async Task PlayerBlipsControl()
// sets the blip category to 7, which makes the blips group under "Other Players:"
SetBlipCategory(blip, 7);
- //N_0x75a16c3da34f1245(blip, false); // unknown
+ // ShowHeightOnBlip(blip, false); // See if we need this or not
// display on minimap and main map.
SetBlipDisplay(blip, 6);
@@ -2921,7 +2921,7 @@ private async Task SwitchHelmetOnce()
var component = GetPedPropIndex(Game.PlayerPed.Handle, 0); // helmet index
var texture = GetPedPropTextureIndex(Game.PlayerPed.Handle, 0); // texture
var compHash = GetHashNameForProp(Game.PlayerPed.Handle, 0, component, texture); // prop combination hash
- if (N_0xd40aac51e8e4c663((uint)compHash) > 0) // helmet has visor.
+ if (GetShopPedApparelVariantPropCount((uint)compHash) > 0) // helmet has visor.
{
var newHelmet = component;
var newHelmetTexture = texture;
diff --git a/vMenu/menus/PlayerAppearance.cs b/vMenu/menus/PlayerAppearance.cs
index d1892df6..37e81e2a 100644
--- a/vMenu/menus/PlayerAppearance.cs
+++ b/vMenu/menus/PlayerAppearance.cs
@@ -550,7 +550,7 @@ async void SpawnPed(Menu m, MenuItem item, int index)
var component = GetPedPropIndex(Game.PlayerPed.Handle, 0); // helmet index
var texture = GetPedPropTextureIndex(Game.PlayerPed.Handle, 0); // texture
var compHash = GetHashNameForProp(Game.PlayerPed.Handle, 0, component, texture); // prop combination hash
- if (N_0xd40aac51e8e4c663((uint)compHash) > 0) // helmet has visor.
+ if (GetShopPedApparelVariantPropCount((uint)compHash) > 0) // helmet has visor.
{
if (!IsHelpMessageBeingDisplayed())
{
diff --git a/vMenu/vMenuClient.csproj b/vMenu/vMenuClient.csproj
index ea4b02c6..2fcce60a 100644
--- a/vMenu/vMenuClient.csproj
+++ b/vMenu/vMenuClient.csproj
@@ -19,7 +19,7 @@
-
+
runtime
diff --git a/vMenuServer/vMenuServer.csproj b/vMenuServer/vMenuServer.csproj
index f8db6e32..30919fc8 100644
--- a/vMenuServer/vMenuServer.csproj
+++ b/vMenuServer/vMenuServer.csproj
@@ -20,7 +20,7 @@
-
+
runtime