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Player.cs
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using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Windows.Threading;
using mshtml;
namespace Grooveshark
{
public class Player
{
private IHTMLDocument2 m_document;
public event PlayerStatusChangedEventHandler PlayerStatusChanged;
public event SongChangedEventHandler SongChanged;
public PlayerStatus Status { get; private set; }
public Song CurrentSong { get; private set; }
public Player(IHTMLDocument2 document)
{
if (document == null)
throw new ArgumentNullException();
m_document = document;
AddWrappers();
HideAdvertising();
Status = PlayerStatus.None;
var timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(500), IsEnabled = true };
timer.Tick += TimerTick;
timer.Start();
}
private void AddWrappers()
{
var head = m_document.all.tags("head")[0];
dynamic script = m_document.createElement("script");
script.type = "text/javascript";
script.text = @"document.body.oncontextmenu = function() {
return false;
}
var player = null;
var statuses = {
PLAY_STATUS_NONE: 0,
PLAY_STATUS_INITIALIZING: 1,
PLAY_STATUS_LOADING: 2,
PLAY_STATUS_PLAYING: 3,
PLAY_STATUS_PAUSED: 4,
PLAY_STATUS_BUFFERING: 5,
PLAY_STATUS_FAILED: 6,
PLAY_STATUS_COMPLETED: 7
}
$(document).ready(function() {
tryGetPlayer();
});
function tryGetPlayer() {
try
{
player = GS.player;
}
catch (e)
{
setTimeout('tryGetPlayer()', 2000);
}
}
function nextWrapper() {
player.nextSong();
}
function previousWrapper() {
player.previousSong();
}
function togglePlaybackWrapper() {
var a = player.getPlaybackStatus();
if (a) {
switch (a.status) {
case statuses.PLAY_STATUS_NONE:
case statuses.PLAY_STATUS_FAILED:
case statuses.PLAY_STATUS_COMPLETED:
default:
a.activeSong && player.playSong.apply(GS.player, a.activeSong.queueSongID);
break;
case statuses.PLAY_STATUS_INITIALIZING:
case statuses.PLAY_STATUS_LOADING:
player.stopSong();
break;
case statuses.PLAY_STATUS_PLAYING:
case statuses.PLAY_STATUS_BUFFERING:
player.pauseSong();
break;
case statuses.PLAY_STATUS_PAUSED:
player.resumeSong();
break
}
}
}
function favoriteSongWrapper() {
var activeSong = getCurrentSongStatusWrapper().activeSong;
GS.user.addToSongFavorites(activeSong.SongID);
}
function hideAdvertisingBarWrapper() {
$('#capital').remove();
$('#application').css('marginRight', 0);
setTimeout('hideAdvertisingBarWrapper()', 500);
}
function getCurrentSongStatusWrapper() {
try
{
return player.getPlaybackStatus();
}
catch (e)
{
return null;
}
}";
head.appendChild(script);
}
public void HideAdvertising()
{
ExecuteScript("hideAdvertisingBarWrapper();");
}
public void NextSong()
{
// also key ctrl + 39
ExecuteScript("nextWrapper();");
}
public void PreviousSong()
{
// also key ctrl + 37
ExecuteScript("previousWrapper();");
}
public void FavoriteSong()
{
ExecuteScript("favoriteSongWrapper();");
}
public void TogglePlayback()
{
// also key 32
ExecuteScript("togglePlaybackWrapper();");
}
public void VolumeUp()
{
// key ctrl + 38
throw new NotImplementedException();
}
public void VolumeDown()
{
// key ctrl + 40
throw new NotImplementedException();
}
private dynamic GetSongStatus()
{
// song - object, status - string
return ExecuteMethod("getCurrentSongStatusWrapper");
}
private void TimerTick(object sender, EventArgs e)
{
var songStatus = GetSongStatus();
if (songStatus == null || songStatus is DBNull) return;
var status = (PlayerStatus) int.Parse(songStatus.status.ToString());
lock (this)
{
if (status != Status)
{
if (PlayerStatusChanged != null)
PlayerStatusChanged(this, new PlayerStatusEventArgs(Status, status));
Status = status;
}
}
var song = songStatus.activeSong;
/* song object
* albumID - int
* trackNum - int
* artistID - int
* position - double
* estimateDuration - int
* artURL - string / url
* albumName - string
* calculatedDuration - double
* songID - int
* artistName - string
* vote - int
* songName - string
*/
if (song is DBNull)
{
lock (this)
{
if (CurrentSong != null)
{
if (SongChanged != null)
SongChanged(this, new SongChangedEventArgs(CurrentSong, null));
}
CurrentSong = null;
}
Marshal.ReleaseComObject(songStatus);
return;
}
// new definition
//AlbumID: 3944048
//AlbumName: "Wasting"
//ArtistID: 10152
//ArtistName: "Luminary"
//CoverArtFilename: "default.png"
//EstimateDuration: 572000
//Flags: 0
//SongID: 24466846
//SongName: "Wasting (Andy Moor Remix)"
//autoplayVote: 0
//context: Object
//index: 169
//parentQueueID: "7080204381316276110285"
//queueSongID: 171
//source: "recommended"
//sponsoredAutoplayID: 0
var newSong = new Song
{
AlbumID = song.AlbumID,
// TrackNum = song.trackNum,
ArtistID = song.ArtistID,
EstimateDuration = song.EstimateDuration,
CoverArtFilename = song.CoverArtFilename,
AlbumName = song.AlbumName,
ID = song.SongID,
ArtistName = song.ArtistName,
Vote = song.autoplayVote,
Name = song.SongName
};
lock (this)
{
if (!newSong.Equals(CurrentSong))
{
if (SongChanged != null)
SongChanged(this, new SongChangedEventArgs(CurrentSong, newSong));
CurrentSong = newSong;
}
}
Marshal.ReleaseComObject(songStatus);
}
private dynamic ExecuteMethod(string method, params object[] args)
{
if (args.Length == 0) args = null;
try
{
return m_document.Script.GetType().InvokeMember(method, BindingFlags.InvokeMethod, null, m_document.Script, args);
}
catch (Exception e)
{
#if DEBUG
Debug.Write("Could not call method: " + method +
Environment.NewLine +
"Exception: " + e.Message);
#endif
}
return null;
}
private void ExecuteScript(string script)
{
try
{
m_document.parentWindow.execScript(script);
}
catch (Exception e)
{
#if DEBUG
Debug.Write("Could not call script: " + script +
Environment.NewLine +
"Exception: " + e.Message);
#endif
}
}
}
public delegate void SongChangedEventHandler(object sender, SongChangedEventArgs args);
public class SongChangedEventArgs : EventArgs
{
public Song PreviousSong { get; private set; }
public Song CurrentSong { get; private set; }
public SongChangedEventArgs(Song previous, Song current)
{
PreviousSong = previous;
CurrentSong = current;
}
}
public delegate void PlayerStatusChangedEventHandler(object sender, PlayerStatusEventArgs args);
public class PlayerStatusEventArgs : EventArgs
{
public PlayerStatus PreviousStatus { get; private set; }
public PlayerStatus CurrentStatus { get; private set; }
public PlayerStatusEventArgs(PlayerStatus previous, PlayerStatus current)
{
PreviousStatus = previous;
CurrentStatus = current;
}
}
}