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ClientTCP.hpp
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ClientTCP.hpp
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#ifndef __CLIENTTCP_HPP
#define __CLIENTTCP_HPP
#include <stdio.h>
#include <unistd.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <string>
#include "Address.hpp"
#include "SocketTCP.hpp"
#include "Connection.hpp"
class ClientTCP : public SocketTCP
{
private:
Connection* conn = NULL;
public:
ClientTCP();
~ClientTCP();
bool connect(Address server);
bool send(std::string msg);
bool send(void* msg, int len);
std::string receive();
void* receive(int* len);
};
ClientTCP::ClientTCP() : SocketTCP() { }
ClientTCP::~ClientTCP() {
delete this->conn;
}
bool ClientTCP::connect(Address server) {
struct sockaddr_in addr = server.getAddress();
int rs = ::connect(this->sock_id, (struct sockaddr*) &addr, (socklen_t) sizeof(struct sockaddr));
if (rs) return true;
this->conn = new Connection(this->sock_id);
return false;
}
bool ClientTCP::send(std::string msg) {
return this->conn->send(msg);
}
bool ClientTCP::send(void* msg, int len) {
return this->conn->send(msg, len);
}
std::string ClientTCP::receive() {
return this->conn->receive();
}
void* ClientTCP::receive(int* len) {
return this->conn->receive(len);
}
#endif