This example demonstrate how to generate a more complex shape, in this case a spiral.
- Orientation - Specify which axis the spiral is being drawn around.
- X
- Y
- Z
- Top radius - The radius at the top of the spiral.
- Bottom radius - The radius at the bottom of the spiral.
- Height - The length or distance between the first and last point of the spiral.
- Turns - The number of turns the spiral should attempt to do between the top and bottom.
- Divisions - The number of points or divisions making the spiral curve. Can vary based on the Output Geometry type.
- Output Geometry - The geometry type making the spiral.
- Points
- Line
- Triangle Strip
- Strip Width - When triangle strip Output Geomtry type is selected, it will use the Strip Width parameter as distance between two lines.
- GPU Direct - Load the geometry directly to the GPU.