From 10d88c898446bb0af1847cca3d0ecd719680ed72 Mon Sep 17 00:00:00 2001 From: Marijn Suijten Date: Mon, 20 Jul 2020 11:03:09 +0200 Subject: [PATCH] README: Mention libdxcompiler.so requirement on Linux --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 69de543..dd4c409 100644 --- a/README.md +++ b/README.md @@ -25,7 +25,7 @@ and add this to your crate root: extern crate hassle_rs; ``` -Then acquire `dxcompiler.dll` directly from [AppVeyor](https://ci.appveyor.com/project/antiagainst/directxshadercompiler/branch/master/artifacts) or compile it from source according to the instructions in the [DirectXShaderCompiler](https://github.com/Microsoft/DirectXShaderCompiler) GitHub repository and make sure it's in the executable enviroment. +Then acquire `dxcompiler.dll` on Windows or `libdxcompiler.so` on Linux directly from [AppVeyor](https://ci.appveyor.com/project/antiagainst/directxshadercompiler/branch/master/artifacts), or compile it from source according to the instructions in the [DirectXShaderCompiler](https://github.com/Microsoft/DirectXShaderCompiler) GitHub repository and make sure it's in the executable environment. DxcValidator also requires `dxil.dll` which can be grabbed from any recent Windows 10 SDK flight. More info: https://www.wihlidal.com/blog/pipeline/2018-09-16-dxil-signing-post-compile/