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Not sure what's happening here, hopefully it's just a scheduling issue.
It's super noticeable when it happens. Willo doesn't move transform-wise for the first part of his movement, then eases to the destination in the second part of the movement.
It's just visual, it seems.
The text was updated successfully, but these errors were encountered:
It's easier to reproduce on a lower framerate. If you move during the same update that the animation transition between pushing and idling is performed, this happens. Probably an issue with easing scheduling, which I thought I fixed, but I guess I didn't.
Not sure what's happening here, hopefully it's just a scheduling issue.
It's super noticeable when it happens. Willo doesn't move transform-wise for the first part of his movement, then eases to the destination in the second part of the movement.
It's just visual, it seems.
The text was updated successfully, but these errors were encountered: