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CMakeLists.txt
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# CMake v2.8 or later
cmake_minimum_required(VERSION 3.0)
# Project
project(ElonaFoobar VERSION 0.2.5)
# Versioning
# Get commit hash from Git
find_package(Git)
if(NOT GIT_FOUND)
message(FATAL_ERROR "Git not Found")
endif()
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
OUTPUT_VARIABLE PROJECT_VERSION_REVISION
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Get date and time
string(TIMESTAMP PROJECT_VERSION_TIMESTAMP UTC)
# Get platform
set(PROJECT_VERSION_PLATFORM "${CMAKE_SYSTEM}")
# Versioning file
configure_file("${PROJECT_SOURCE_DIR}/version.cpp.in" "${PROJECT_BINARY_DIR}/version.cpp")
# C++14 or later
enable_language(CXX)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Options
option(WITH_TESTS "Build test executable (TESTS or BENCH)" "NONE")
if((WITH_TESTS STREQUAL "TESTS") OR (WITH_TESTS STREQUAL "BENCH"))
SET(SNAIL_HEADLESS ON CACHE BOOL "Snail headless")
add_definitions(-DSNAIL_RENDERER_HEADLESS)
else()
SET(SNAIL_HEADLESS OFF CACHE BOOL "Snail SDL")
add_definitions(-DSNAIL_RENDERER_SDL)
endif()
# Source files
set(CORE_SOURCES
ability.cpp
access_character_info.cpp
access_item_db.cpp
adventurer.cpp
ai.cpp
animation.cpp
audio.cpp
autopick.cpp
blending.cpp
buff.cpp
building.cpp
calc.cpp
card.cpp
casino.cpp
casino_card.cpp
cat.cpp
cell_draw.cpp
character.cpp
character_making.cpp
character_status.cpp
class.cpp
command.cpp
config.cpp
ctrl_file.cpp
ctrl_inventory.cpp
crafting.cpp
debug.cpp
dmgheal.cpp
draw.cpp
element.cpp
elonacore.cpp
enchantment.cpp
equipment.cpp
event.cpp
filesystem.cpp
fish.cpp
food.cpp
fov.cpp
gdata.cpp
get_card_info.cpp
get_random_item_id.cpp
get_random_npc_id.cpp
god.cpp
i18n.cpp
init.cpp
initialize_map.cpp
input.cpp
item.cpp
item_db.cpp
item_material.cpp
itemgen.cpp
log.cpp
magic.cpp
main_menu.cpp
map.cpp
map_cell.cpp
mapgen.cpp
mef.cpp
menu.cpp
message.cpp
network.cpp
proc_event.cpp
quest.cpp
race.cpp
random.cpp
set_item_info.cpp
set_option.cpp
shop.cpp
status_ailment.cpp
std.cpp
talk.cpp
talk_npc.cpp
talk_unique.cpp
tcg.cpp
testing.cpp
text.cpp
trait.cpp
turn_sequence.cpp
ui.cpp
variables.cpp
wish.cpp
lua_env/event_manager.cpp
lua_env/handle_manager.cpp
lua_env/lua_env.cpp
lua_env/lua_api.cpp
lua_env/lua_store.cpp
${PROJECT_BINARY_DIR}/version.cpp
)
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
# Executable
if(WITH_TESTS STREQUAL "TESTS")
set (CATCH_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/catch2})
add_library(Catch INTERFACE)
target_include_directories(Catch INTERFACE ${CATCH_INCLUDE_DIR})
# Test sources
set(TEST_SOURCES
tests/tests.cpp
tests/util.cpp
tests/lua_api.cpp
tests/lua_callbacks.cpp
tests/lua_handles.cpp
tests/lua_mods.cpp
tests/lua_serialization.cpp
tests/lua_store.cpp
tests/elonacore.cpp
tests/i18n.cpp
tests/i18n_builtins.cpp
tests/serialization.cpp
${CORE_SOURCES}
)
add_executable(${PROJECT_NAME} ${TEST_SOURCES})
target_link_libraries(${PROJECT_NAME} Catch)
elseif(WITH_TESTS STREQUAL "BENCH")
add_subdirectory(thirdparty/hayai)
# Benchmark sources
set(BENCH_SOURCES
bench/ai.cpp
bench/generate.cpp
bench/i18n.cpp
bench/lua_callbacks.cpp
bench/magic.cpp
bench/util.cpp
${CORE_SOURCES}
)
add_executable(${PROJECT_NAME} ${BENCH_SOURCES})
target_link_libraries(${PROJECT_NAME} hayai_main ${LIB_TIMING})
else()
add_executable(${PROJECT_NAME} WIN32 MACOSX_BUNDLE ${CORE_SOURCES} main.cpp)
endif()
# If a CMake prefix was not provided, assume dependencies are in "./deps"
if("${CMAKE_PREFIX_PATH}" STREQUAL "")
get_filename_component(CMAKE_PREFIX_PATH "${CMAKE_CURRENT_LIST_DIR}/deps" ABSOLUTE)
message("No dependency prefix provided, using ${CMAKE_PREFIX_PATH}")
else()
message("Using provided dependency prefix ${CMAKE_PREFIX_PATH}")
endif()
if(WIN32)
# Force FindBoost to look for libraries with -mt-sgd
set(Boost_USE_STATIC_LIBS ON)
set(Boost_USE_STATIC_RUNTIME ON)
# Set default project to be run when using Visual Studio
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})
# Specify dynamic libraries to copy to output folder after build
file(GLOB copy_sources "${CMAKE_PREFIX_PATH}/lib/*${CMAKE_SHARED_LIBRARY_SUFFIX}")
set(copy_dest "$<TARGET_FILE_DIR:${PROJECT_NAME}>")
message("Will copy libraries to output folder.")
# Perform the copy
foreach(copy_source ${copy_sources})
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E
copy_if_different ${copy_source} $<TARGET_FILE_DIR:${PROJECT_NAME}>)
endforeach()
endif()
# Thirdparty libraries
if(MSVC)
# boost_zlib isn't picked up on Windows unless explicitly declared
find_package(Boost REQUIRED COMPONENTS system filesystem locale iostreams zlib)
else()
find_package(Boost REQUIRED COMPONENTS system filesystem locale iostreams)
endif()
include_directories(${Boost_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${Boost_LIBRARIES})
if(NOT DEFINED LUA_INCLUDE_DIR OR NOT DEFINED LUA_LIBRARIES)
find_package(Lua REQUIRED)
endif()
include_directories(${LUA_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${LUA_LIBRARIES})
if(NOT DEFINED SDL2_INCLUDE_DIR OR NOT DEFINED SDL2_LIBRARIES)
find_package(SDL2 REQUIRED)
endif()
include_directories(${SDL2_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARY})
if(NOT DEFINED SDL2_IMAGE_INCLUDE_DIR OR NOT DEFINED SDL2_IMAGE_LIBRARIES)
find_package(SDL2_image REQUIRED)
endif()
include_directories(${SDL2_IMAGE_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${SDL2_IMAGE_LIBRARIES})
if(NOT DEFINED SDL2_TTF_INCLUDE_DIR OR NOT DEFINED SDL2_TTF_LIBRARIES)
find_package(SDL2_ttf REQUIRED)
endif()
include_directories(${SDL2_TTF_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${SDL2_TTF_LIBRARIES})
if(NOT DEFINED SDL2_MIXER_INCLUDE_DIR OR NOT DEFINED SDL2_MIXER_LIBRARIES)
find_package(SDL2_mixer REQUIRED)
endif()
include_directories(${SDL2_MIXER_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${SDL2_MIXER_LIBRARIES})
# Compiler options
target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_14)
if(MSVC)
add_definitions("-D_UNICODE")
set(CMAKE_CXX_FLAGS "/W4 /source-charset:utf-8 /MT /EHsc")
else()
set(CMAKE_CXX_FLAGS "-Wall -Wextra")
endif()
# Compiler options(debug build)
if(MSVC)
set(CMAKE_CXX_FLAGS_DEBUG "/MP8 /MTd /ZI /Od")
else()
set(CMAKE_CXX_FLAGS_DEBUG "-g -O0 -DDEBUG")
endif()
if(WITH_TESTS STREQUAL "BENCH")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g")
endif()
# Force GCC to output warnings about undefined symbols
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
string(APPEND CMAKE_SHARED_LINKER_FLAGS " -Wl,--no-undefined")
endif()
# My libraries
add_subdirectory(snail)
if((WITH_TESTS STREQUAL "TESTS") OR (WITH_TESTS STREQUAL "BENCH"))
target_link_libraries(${PROJECT_NAME} snail_headless)
else()
target_link_libraries(${PROJECT_NAME} snail)
endif()
INSTALL(TARGETS ElonaFoobar
BUNDLE DESTINATION . COMPONENT Runtime
RUNTIME DESTINATION bin COMPONENT Runtime)
# Create macOS .app bundle
SET(APPS "\${CMAKE_INSTALL_PREFIX}/bin/ElonaFoobar")
IF(APPLE)
SET(plugin_dest_dir ElonaFoobar.app/Contents/MacOS)
SET(qtconf_dest_dir ElonaFoobar.app/Contents/Resources)
SET(APPS "\${CMAKE_INSTALL_PREFIX}/ElonaFoobar.app")
ENDIF(APPLE)
IF(WIN32)
SET(APPS "\${CMAKE_INSTALL_PREFIX}/bin/ElonaFoobar.exe")
ENDIF(WIN32)
SET(DIRS ${LINK_DIRECTORIES})
INSTALL(CODE "
include(BundleUtilities)
fixup_bundle(\"${APPS}\" \"\" \"${DIRS}\")
" COMPONENT Runtime)
# Kludgy function to work around the lack of directory support in copy_if_different
function(copy_nonexisting src rel final)
file(GLOB_RECURSE allfiles RELATIVE "${rel}" "${src}/*")
foreach( each_file ${allfiles} )
set(destinationfile "$<TARGET_FILE_DIR:${PROJECT_NAME}>/${final}/${each_file}")
set(sourcefile "${rel}/${each_file}")
add_custom_command(TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND}
-Ddestinationfile=${destinationfile}
-Dsourcefile=${sourcefile}
-P ${CMAKE_MODULE_PATH}/copy_nonexisting.cmake
)
endforeach(each_file)
endfunction()
# Copy folders
copy_nonexisting("runtime" "${CMAKE_SOURCE_DIR}/runtime" ".")
copy_nonexisting("data" "${CMAKE_SOURCE_DIR}/data" "data")
copy_nonexisting("lang" "${CMAKE_SOURCE_DIR}/lang" "lang")
copy_nonexisting("lang2" "${CMAKE_SOURCE_DIR}/lang2" "lang2")
copy_nonexisting("mods" "${CMAKE_SOURCE_DIR}/mods" "mods")
# Copy assets from Elona 1.22 if they are present
if(EXISTS "${CMAKE_PREFIX_PATH}/elona")
copy_nonexisting("${CMAKE_PREFIX_PATH}/elona/graphic" "${CMAKE_PREFIX_PATH}/elona/graphic" "graphic")
copy_nonexisting("${CMAKE_PREFIX_PATH}/elona/map" "${CMAKE_PREFIX_PATH}/elona/map" "map")
copy_nonexisting("${CMAKE_PREFIX_PATH}/elona/original" "${CMAKE_PREFIX_PATH}/elona/original" "original")
copy_nonexisting("${CMAKE_PREFIX_PATH}/elona/sound" "${CMAKE_PREFIX_PATH}/elona/sound" "sound")
copy_nonexisting("${CMAKE_PREFIX_PATH}/elona/user" "${CMAKE_PREFIX_PATH}/elona/user" "user")
message("Elona 1.22 distribution found.")
else()
message(WARNING "Elona 1.22 distribution not found at ${CMAKE_PREFIX_PATH}/elona. The game cannot be run without assets. Please manually copy the 'graphic', 'map', 'original', 'sound' and 'user' directories from Elona 1.22 to the ElonaFoobar output path after building.")
endif()
if((WITH_TESTS STREQUAL "TESTS") OR (WITH_TESTS STREQUAL "BENCH"))
copy_nonexisting("tests/data" "${CMAKE_CURRENT_SOURCE_DIR}/tests/data" "tests/data")
endif()
if(WITH_TESTS STREQUAL "TESTS")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_CURRENT_SOURCE_DIR}/tests/lua"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>/tests/lua")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_CURRENT_SOURCE_DIR}/tests/lua/classes"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>/tests/lua/classes")
endif()