- Why would you need to use this plugin:
- This plugin will help your server more funny cuz player have something to show up, a wing, a caption american shield and so on.
- The clothes also has permission for using,so that you can add the custom clothes to specific rank
- Note of the plugin:
- GD2 extension required, do as following construction on the console's message (in case you dont know what it is)
- FormAPI lib required, download this plugin (Clothes) from poggit (which will be .phar type) if you dont similar to this
- That's all
- Add some extra geometry into player skin (/clothes)
- Change entire player skin into new one (/cosplay)
- Change a human entity skin intro new one(/nanny)
- Update checker
- Support Persona Skin
- Who use persona skin will be replace to a unicorn skin if using clothes
- Example: You want to create a button named Hat in
/clo
form.When you click the button, you want to have a cloth named Cowboy:- You go to plugins_data/clothes create a folder named Hat
- Go inside Hat folder, put 2 files, one named Cowboy.json, one named Cowboy.png
- Then it should be works
- Note:
- The clothes must inside the plugins_data/clothes folder.
- The .json and .png must inside the plugins_data/clothes/
AnotherFolderName
folder,in this case, plugins_data/clothes/Hat - Do the same for Cosplays feature.
- You need to draw it, i'm using blockbench.net
- For Clothes:
- First of all,youtube how to use blockbench
- If you are new ,just importing some random clothes (.json file) inside the plugin datas folder to the blockbench
- Now you can see a steve geometry with some extra cube(geometry), you can delete that cube or add more
- but DO NOT touch the steve geometry
- Move to the texture, add the example texture to see how i drawed it, you need to find a unuse spot
- on the texture, draw on it, maybe in the neck, empty spot,etc.
- texture can be in 64x64 or 128x128
- (And the way i do it is that I import a steve skin, than draw the extra texture in empty spot,than delete the steve piece after finished)
- Then save the json and texture file with same name.
- After you have the json file, go into it and change the geometry's name to geometry.
abc
/xyz
- abc is clothes or cosplays. xyz is the folder's name which is contained the clothes/cosplays
- if you do the tutorial at About clothes/cosplay, the geometry's name should be geometry.clothes/Hat
- And also you have the .png file, go to some applications (3d paint on win10,..) which have eraser tool to remove pixels that the clothes dont use
- For Cosplays:
- You should add a steve geometry json file then draw on it so the body,arm,leg can moving while player is moving
- Draw the texture to fit with the geometry
- Then add json, png into plugin_datas just like clothes (but in cosplays folder).
- How the cosplay look like in blockbench should be just how it will displayed on the server.
- If you having some problem just leave a comment under the poggit review or open a issue on github.
- Type /clo or /clothes and a UI will display for you to chosing the clothes
- Type /cos or /cosplays to change the skin
- both /clo and /cos dont have permission to use, but there is permission for each cloth/cosplay (if you have set in config)
- /nanny
- only who has permission nanny.clothes.command can use this command
- use this command then hitting a human entity to change its skin
- Type the clothes' name into the config like example to assign it with a permission for using
- If you want to remove perm, just remove something similar to :
long_neck: tungdeptrai.perm
. - Config looks like:
---
#set to true if you wanna delete the player's skin in saveskin dir when the player left the server
DeleteSkinAfterQuitting: false
#get update for new release
enableUpdateChecker: true
#type as the following to add a perm to a cloth or cosplay
perms:
pika blue: pika.perm
sitdown: sitdown.perm
long_neck: tungdeptrai.perm
- You can go here to get some more clothes without drawing skill