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uiRange.lua
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uiRange.lua
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--[[
Copyright © 2024, Tylas
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of XivParty nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL <your name> BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
-- imports
local classes = require('classes')
local uiContainer = require('uiContainer')
local uiImage = require('uiImage')
local uiText = require('uiText')
local const = require('const')
-- create the class, derive from uiContainer
local uiRange = classes.class(uiContainer)
function uiRange:init(layout, player)
if self.super:init(layout) then
self.layout = layout
self.player = player
self.imgNear = self:addChild(uiImage.new(layout.imgNear))
self.imgNear:hide(const.visFeature)
self.imgFar = self:addChild(uiImage.new(layout.imgFar))
self.imgFar:hide(const.visFeature)
self.txtDistance = self:addChild(uiText.new(layout.txtDistance))
end
end
function uiRange:setPlayer(player)
self.player = player
end
function uiRange:update()
if not self.isEnabled then return end
self:updateIndicators()
self:updateNumeric()
self.super:update()
end
function uiRange:updateIndicators()
local visibility = false
local visibilityFar = false
if not Settings.rangeNumeric and self.player.distance and not self.player.isOutsideZone then
if Settings.rangeIndicator > 0 and self.player.distance <= Settings.rangeIndicator then
visibility = true
visibilityFar = false
elseif Settings.rangeIndicatorFar > 0 and self.player.distance <= Settings.rangeIndicatorFar then
visibility = false
visibilityFar = true
end
end
self.imgNear:visible(visibility, const.visFeature)
self.imgFar:visible(visibilityFar, const.visFeature)
end
function uiRange:updateNumeric()
local distanceString = ''
if Settings.rangeNumeric and not self.player.isMainPlayer and not self.player.isOutsideZone then
if self.player.distance then
distanceString = string.format("%.2f", self.player.distance)
else
distanceString = '?'
end
end
self.txtDistance:update(distanceString)
end
return uiRange