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As of now, the project can't compile. There's an error in Animation.java and SkeletonRendererDebug.java located at spine-libgdx. It's not a bug from overlap2D per se, but rather a not up to date library in the class FloatArray at com.badlogic.gdx.math.MathUtils.s.
Reproduction steps/code
A new commit was made in FloatArray.java from the Libgdx source itself.
float[] world = temp.setSize(nn);
The method setSize can't be found!
Version of LibGDX and/or relevant dependencies
libGDX 1.9.6 (the current version, but I believe the project is using an older version)
Stacktrace
//Please provide the stacktrace if applicable
Please select the affected platforms
Android
iOS (robovm)
iOS (MOE)
HTML/GWT
Windows
Linux
MacOS
The text was updated successfully, but these errors were encountered:
Issue details
As of now, the project can't compile. There's an error in Animation.java and SkeletonRendererDebug.java located at spine-libgdx. It's not a bug from overlap2D per se, but rather a not up to date library in the class FloatArray at com.badlogic.gdx.math.MathUtils.s.
Reproduction steps/code
A new commit was made in FloatArray.java from the Libgdx source itself.
float[] world = temp.setSize(nn);
The method setSize can't be found!
Version of LibGDX and/or relevant dependencies
libGDX 1.9.6 (the current version, but I believe the project is using an older version)
Stacktrace
//Please provide the stacktrace if applicable
Please select the affected platforms
The text was updated successfully, but these errors were encountered: