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UnityMixedCallstack.csproj
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UnityMixedCallstack.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="packages\Microsoft.VisualStudio.Sdk.BuildTasks.14.0.14.5.100\build\Microsoft.VisualStudio.Sdk.BuildTasks.14.0.props" Condition="Exists('packages\Microsoft.VisualStudio.Sdk.BuildTasks.14.0.14.5.100\build\Microsoft.VisualStudio.Sdk.BuildTasks.14.0.props')" />
<PropertyGroup>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">11.0</VisualStudioVersion>
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
<VSSDK140Install Condition="'$(VSSDK140Install)' == ''">$(MSBuildProgramFiles32)\Microsoft Visual Studio 14.0\VSSDK\</VSSDK140Install>
<VsixType>v3</VsixType>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{9A899D87-5BFA-4886-B701-68C515F1371C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UnityMixedCallStack</RootNamespace>
<AssemblyName>UnityMixedCallStack</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<GeneratePkgDefFile>false</GeneratePkgDefFile>
<!--Root directory to Concord SDK install; includes the trailing backslash '\'.-->
<ConcordSDKDir>$(VSSDK140Install)VisualStudioIntegration\</ConcordSDKDir>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<StartAction>Program</StartAction>
<StartProgram>$(DevEnvDir)devenv.exe</StartProgram>
<StartWorkingDirectory>$(DevEnvDir)</StartWorkingDirectory>
<StartArguments>/rootsuffix Exp</StartArguments>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.Shell.14.0, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" />
<Reference Include="Microsoft.VisualStudio.Shell.Interop, Version=7.1.40304.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="Microsoft.VisualStudio.Debugger.Engine">
<HintPath>$(ConcordSDKDir)Reference Assemblies\Microsoft.VisualStudio.Debugger.Engine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="FuzzyRangeComparer.cs" />
<Compile Include="UnityMixedCallStackFilter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<VsdConfigXmlFiles Include="UnityMixedCallStack.vsdconfigxml">
<SubType>Designer</SubType>
</VsdConfigXmlFiles>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="source.extension.vsixmanifest">
<SubType>Designer</SubType>
</None>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(ConcordSDKDir)Tools\bin\Microsoft.VSDebugger.targets" />
<Import Project="$(VSToolsPath)\VSSDK\Microsoft.VsSDK.targets" Condition="'$(VSToolsPath)' != ''" />
<PropertyGroup>
<VsdConfigOutput>$(OutputPath)\UnityMixedCallStack.vsdconfig</VsdConfigOutput>
</PropertyGroup>
<Target Name="IncludeVsdConfig" BeforeTargets="GetVSIXSourceItems" Condition="$(VSTarget) != '10.0'">
<ItemGroup>
<Content Include="$(VsdConfigOutput)">
<IncludeInVSIX>true</IncludeInVSIX>
<VSIXSubPath>.</VSIXSubPath>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Link>$([System.IO.Path]::GetFileName($(VsdConfigOutput)))</Link>
</Content>
</ItemGroup>
<Message Text="VsdConfigOutput: $(VsdConfigOutput)" Importance="high" />
</Target>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\Microsoft.VisualStudio.Sdk.BuildTasks.14.0.14.5.100\build\Microsoft.VisualStudio.Sdk.BuildTasks.14.0.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.VisualStudio.Sdk.BuildTasks.14.0.14.5.100\build\Microsoft.VisualStudio.Sdk.BuildTasks.14.0.props'))" />
<Error Condition="!Exists('packages\Microsoft.VisualStudio.Sdk.BuildTasks.14.0.14.5.100\build\Microsoft.VisualStudio.Sdk.BuildTasks.14.0.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.VisualStudio.Sdk.BuildTasks.14.0.14.5.100\build\Microsoft.VisualStudio.Sdk.BuildTasks.14.0.targets'))" />
</Target>
<Import Project="packages\Microsoft.VisualStudio.Sdk.BuildTasks.14.0.14.5.100\build\Microsoft.VisualStudio.Sdk.BuildTasks.14.0.targets" Condition="Exists('packages\Microsoft.VisualStudio.Sdk.BuildTasks.14.0.14.5.100\build\Microsoft.VisualStudio.Sdk.BuildTasks.14.0.targets')" />
</Project>