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This bug happens in the sample project because there are two copies of the same Alicia vrm visible on-screen at the same time. Godot has a limitation that a mesh with blendshapes must only be rendered once per frame.
The workaround is to make the face mesh (every mesh with blend shapes) use "resource_local_to_scene = true". This has the consequence of wasting memory as each mesh will be duplicated, potentially along with all embedded materials and textures.
I will have to consider what to do with the the sample scene, considering that a user may encounter this bug and be confused. On the other hand, it is a good limitation to be aware of, and having the bug easily reproducible will teach the user what happens.
@lyuma#0781
Playing the A animation causes the face to be black.
eb5938a
Broken on both Windows and Linux.
Black.VRM.Model.Bug.mp4
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