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I've been following the guides but can't seem to get the UXR UI to work. I have a new scene, with only the following it it:
-BigHandsAvatar_URP
-ground plane
-canvas
-Event System
-Directional Light default
So I started this new scene, and then according to the guides did the following:
-imported BigHandsAvatar_URP and created a ground plane to stand on.
-disabled the gloves and enabled the hands
-set the Hand Renderers on the grabber objects to the Hand Meshes
-created an event system
-added a UXR Pointer Input Module to the event system
-set the UXRPointerInputModule Interaction Type to Lasers
-on BigHandsIntegration / Left-RightHands / Forward L-R / enabled StandardLaserPointerL-R
-created a Canvas and set it to World Space, set the canvas' camera to the Camera in the BigHandsAvatarUXR
-created a button for the canvas for test pressing.
UI interaction does not work. I get the following error when I playtest:
NotImplementedException: The method or operation is not implemented.
Clicking on the error message, the Event System becomes highlighted.
Trying a playtest goes automatically to Playtest Pause.
On the UXRPointerInputModule on the Event System I have Auto Enable on World Canvases enabled but I don't see any UXRCanvas components being added to the canvas in the scene. Even when I add this component manually I get the same resulting exception message.
I'm trying to figure this out on my own but not succeeding. Any help would be greatly appreciated.
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I've been following the guides but can't seem to get the UXR UI to work. I have a new scene, with only the following it it:
-BigHandsAvatar_URP
-ground plane
-canvas
-Event System
-Directional Light default
So I started this new scene, and then according to the guides did the following:
-imported BigHandsAvatar_URP and created a ground plane to stand on.
-disabled the gloves and enabled the hands
-set the Hand Renderers on the grabber objects to the Hand Meshes
-created an event system
-added a UXR Pointer Input Module to the event system
-set the UXRPointerInputModule Interaction Type to Lasers
-on BigHandsIntegration / Left-RightHands / Forward L-R / enabled StandardLaserPointerL-R
-created a Canvas and set it to World Space, set the canvas' camera to the Camera in the BigHandsAvatarUXR
-created a button for the canvas for test pressing.
UI interaction does not work. I get the following error when I playtest:
NotImplementedException: The method or operation is not implemented.
Clicking on the error message, the Event System becomes highlighted.
Trying a playtest goes automatically to Playtest Pause.
On the UXRPointerInputModule on the Event System I have Auto Enable on World Canvases enabled but I don't see any UXRCanvas components being added to the canvas in the scene. Even when I add this component manually I get the same resulting exception message.
I'm trying to figure this out on my own but not succeeding. Any help would be greatly appreciated.
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