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Fog.cs
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using BrokeProtocolClient.settings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace BrokeProtocolClient.modules.render
{
class Fog : Module
{
public BooleanSetting removeFog = new BooleanSetting("Remove fog", false);
public NumberSetting density = new NumberSetting("Fog density", 0, 1, RenderSettings.fogDensity, 0.01);
public NumberSetting startDistance = new NumberSetting("Fog start distace", 0, 512, RenderSettings.fogStartDistance, 1);
public NumberSetting endDistance = new NumberSetting("Fog end distace", 0, 512, RenderSettings.fogEndDistance, 1);
public Fog() : base(Categories.Render, "Fog", "Allows to modify the fog")
{
addSetting(removeFog);
addSetting(density);
addSetting(startDistance);
addSetting(endDistance);
}
public override void onActivate()
{
}
public override void onDeactivate()
{
}
public override void onRender()
{
}
public override void onUpdate()
{
RenderSettings.fog = !removeFog.isEnabled();
RenderSettings.fogDensity = density.getValueFloat();
RenderSettings.fogStartDistance = startDistance.getValueFloat();
RenderSettings.fogEndDistance = endDistance.getValueFloat();
}
}
}