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Recoil.cs
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using BrokeProtocol.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BrokeProtocolClient.modules.combat
{
class Recoil : Module
{
public Recoil() : base(Categories.Combat, "Recoil", "Modifies gun recoil")
{
}
public override void onActivate()
{
}
public override void onDeactivate()
{
}
public override void onRender()
{
}
public override void onUpdate()
{
if (!getClient().ClManager.myPlayer) return;
ShGun gun = getClient().ClManager.myPlayer.curEquipable as ShGun;
if (gun)
{
gun.recoilFactor = 0;
}
}
}
}