We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Relevant cross post in the Arch forums: https://bbs.archlinux.org/viewtopic.php?pid=2138103#p2138103
I have been trying to get Vulkan to work, after it went kaput today and games stopped working. Latest drivers, proton versions, etc...all up to date.
Trying to run vulkaninfo, yields Segmentation fault (core dumped)
vulkaninfo
gdb reports statement(program exited with code 0377)
(gdb) bt produces No stack.
(gdb) bt
No stack.
The problem from core dumps hashes traces back to fossilize.
core dumps look normal except for :
'core.rundll32\x2eexe.1000{longhash_function_here}.zst
Which seems to correspond to "core.fossilize_repla.1000" hash (Steam's shader layer), from core dumps.
Is this bug or a feature?
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Relevant cross post in the Arch forums: https://bbs.archlinux.org/viewtopic.php?pid=2138103#p2138103
I have been trying to get Vulkan to work, after it went kaput today and games stopped working. Latest drivers, proton versions, etc...all up to date.
Trying to run
vulkaninfo
, yields Segmentation fault (core dumped)gdb reports statement(program exited with code 0377)
(gdb) bt
producesNo stack.
The problem from core dumps hashes traces back to fossilize.
core dumps look normal except for :
'core.rundll32\x2eexe.1000{longhash_function_here}.zst
Which seems to correspond to "core.fossilize_repla.1000" hash (Steam's shader layer), from core dumps.
Is this bug or a feature?
The text was updated successfully, but these errors were encountered: