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The 2nd page of the medical examination diary: Another story of exciting days of me and my senpai (2243920) #7017
Comments
Hello @kzkz, this symptom sounds similar to a quirk I saw with save previews in Myst V. It might be interesting to test how the game behaves with generating a save while having the game's launch options set to |
@kisak-valve, Thanks! |
DXVK currently does not implement |
Thank you. I understand. |
@kzkz This should now be implemented and available on Proton Experimental Bleeding Edge. It will get pulled in to regular Experimental in next update that pulls in dxvk changes. |
Sadly this work had to be reverted again. See commit comment for info doitsujin/dxvk@a3fa9c2 |
@kzkz This is now implemented again and currently available on the Proton Experimental Bleeding Edge beta branch |
Compatibility Report
System Information
I confirm:
Symptoms
When running on SteamDeck, the thumbnail image generated when saving on the save screen is black.
This does not occur in Windows 10 / 11 environments.
It seems that CopyResource cannot read pixel data from the back buffer in the swap chain created by
DXGI_SWAP_EFFECT_SEQUENTIAL
after Present.Normally, after Present, you can select a presentation model (
DXGI_SWAP_EFFECT_SEQUENTIAL
) that does not discard the data used for Present.But this is not working (i.e.
DXGI_SWAP_EFFECT_DISCARD
treatment?) It seems to be.I expect this is a Proton or SteamDeck compatibility issue.
Reproduction
The correct behavior on Windows 10 and 11 is to display a picture of the main game as a thumbnail.
On SteamDeck, the picture will be black.
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