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[HL/HL:OF] Gluon gun glitches #1077
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Another glitch. Holding a reload button causes this: Protocol version 48 |
Should be closed in favor of #2510. @kisak-valve |
If you still have these issues, I would suggest you mention them in there @Matthaiks |
Hello @Matthaiks, is this issue report and #2510 covering the same issue? I'd prefer to keep the older issue report open and bring your newer feedback over here if it's the same thing. |
Hi @kisak-valve, #2510 is like a fifth issue (gluon's animation appearance in single player), but it can be discussed here, I guess. Build 8279
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[Half-Life] [Bug Fix] How to fix Gluon/Egon Gun's Idle animations. Issue transferred from #3404. Currently, the gluon gun's animations are fundamentally broken. Stuttering before ceasing to play. Only properly playing when alt fire is held down. This is however a very simple fix. Open Inside of
And replace it with:
There you go, probably the simplest fix to implement. |
Jerky idle animation in HL right after weapon pick up (the secondary attack key is not pressed):
http://youtu.be/ZC95JuKke68
Split beam in OF:
http://youtu.be/J849M0Rc_s0
Oh, and the gluon's secondary attack acts in OF like primiary one (no idle animation). Maybe it's a feature...
Protocol version 48
Exe version 1.1.2.2/Stdio (valve)
Exe build: 17:47:17 Apr 25 2013 (6027)
Processor Information:
Vendor: AuthenticAMD
Speed: 3214 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Unsupported
SSE4a: Supported
SSE41: Unsupported
SSE42: Unsupported
Network Information:
Network Speed:
Operating System Version:
Windows 7 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: ATI Radeon HD 5700 Series
Sound card:
Audio device: Glosniki (ASUS Xonar DS Audio D
Memory:
RAM: 8191 Mb
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