You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
i try to update my first mod that was based on opposing force dll :
opposing life2life
as i made it already low and high def the day it was published , i have not so much to do ....
but i already have found a lot of bugs .
first bug i have is the mouse look , it does not turn around the player . the mouse is looking like a window , i tested windows and steamos , it is the same .
i made a video : [url]http://youtu.be/kWXz6Rgk7pI[/url]
i found others bugs , with steamos the game windows gets closed when i reach the changelevel .
with windows , with the metamod dll from metamod-p , the single player game crash when i am back from the lab and find the first barney shooting zombie . at level change it closes the game windows
the console is also spammed by message about addresses , same goes with the amxmodx metamod without game crashing :
Can't find address: 2866d590
Can't find address: 2866d590
Loading game from SAVE\c1a0a.HL1...
ERROR: couldn't open.
Loading game from SAVE\c1a0d.HL1...
Loading game from SAVE\c1a0b.HL1...
ERROR: couldn't open.
Loading decals from c1a0d
Loading decals from c1a0b
Ca't find address: 285cb1a0
Can't find address: 285cb1a0
Can't find address: 285cb1a0
Can't find address: 285cb1a0
i wonder where is the bug , when i play hl or opfor the mouse behave normally . i checked config files and all seems normal . any idea if there is a simple setting to change or if that requires an update ?
The text was updated successfully, but these errors were encountered:
i tested steamos with the gamepad-xbox enabled , if the joystick-look is enabled , then player is watching above and turning , if jlook is disabled then player move-turn around his position .
if i touch buttons of the gamepad that has no effect
edit : i have just installed mint rc 17 and the mod does not crash when level change but mouse still behave "in the window" , the xbox pad is doing the turn-around
That mouse-in-the-window bug is a known bug with the current engine / HL-SDK, see here.
As described there you could apply SDL_SetRelativeMouseMode yourself, until it is fixed.
this morning with linux , i tried the beta [ that changed nothing ] and then i renamed the folder from oplife to gearbox and got the mouse behaving like normal . there should be a path bug somewhere in the code
i try to update my first mod that was based on opposing force dll :
opposing life2life
as i made it already low and high def the day it was published , i have not so much to do ....
but i already have found a lot of bugs .
you can get the first beta ;
opl_steamos_beta1.exe 395.6 MB
[url]https://mega.co.nz/#!zRIyxSDQ!SQU9Z7IMspLvF88UuuT4CXkj2GwtqeFQRH6W0ikjWDY[/url]
first bug i have is the mouse look , it does not turn around the player . the mouse is looking like a window , i tested windows and steamos , it is the same .
i made a video : [url]http://youtu.be/kWXz6Rgk7pI[/url]
i found others bugs , with steamos the game windows gets closed when i reach the changelevel .
with windows , with the metamod dll from metamod-p , the single player game crash when i am back from the lab and find the first barney shooting zombie . at level change it closes the game windows
the console is also spammed by message about addresses , same goes with the amxmodx metamod without game crashing :
Can't find address: 2866d590
Can't find address: 2866d590
Loading game from SAVE\c1a0a.HL1...
ERROR: couldn't open.
Loading game from SAVE\c1a0d.HL1...
Loading game from SAVE\c1a0b.HL1...
ERROR: couldn't open.
Loading decals from c1a0d
Loading decals from c1a0b
Ca't find address: 285cb1a0
Can't find address: 285cb1a0
Can't find address: 285cb1a0
Can't find address: 285cb1a0
i wonder where is the bug , when i play hl or opfor the mouse behave normally . i checked config files and all seems normal . any idea if there is a simple setting to change or if that requires an update ?
The text was updated successfully, but these errors were encountered: