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[HLDS - Linux] Webmin issue with ./hlds_run command #1532
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Update I noticed a error in TFC with: warning: exec file is newer than core file. warning: Can't read pathname for load map: Input/output error. warning: .dynamic section for "/home/desktop/steamcmd/linux32/steamclient.so" is not at the expected address (wrong library or version mismatch?) warning: .dynamic section for "/home/desktop/steamcmd/linux32/crashhandler.so" is not at the expected address (wrong library or version mismatch?) warning: .dynamic section for "/home/desktop/steamcmd/hlds/cstrike/dlls/cs.so" is not at the expected address (wrong library or version mismatch?) warning: .dynamic section for "./steamclient.so" is not at the expected address (wrong library or version mismatch?) Is this the source of the problem? Cos TFC doesn't really need the cs.so as it uses tfc.so. Also I checked the CS 1.6 debug.log that means little to me:- CRASH: Wed Jul 30 17:42:08 BST 2014 |
Hello. I am trying to keep my HL1 servers online 24/7 by using Webmin's Custom Commands found in Others Option. The problem occured this week when my server goes offline when I close my browser in Webmin and it is like the server depends if my Webmin is online from my PC but having it online 24/7 on my PC isn't ideal as I want it to run and continue without it depending on my Browser. The startup logs showed me some errors like:
"Connecting anonymously to Steam Public...Logged in OK
Waiting for license info...OK
Success! App '90' already up to date.
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/configstore.cpp (1292) : Assertion Failed: Saving local config store failed during shutdown
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/configstore.cpp (101) : Assertion Failed: ConfigStore (InstallConfigStore) is dirty, and being destroyed, we're discarding data"
I don't know what it means but I assume its a problem with the program's C++ coding. Also my SRCDS servers depend on my browser being kept online on my PC for Webmin's Custom Command ./srcds_run.
All of my HLDS servers got the -autoupdate line but with " -tickrate 100 -pingboost 2 -zone 8192 -heapsize 250000" too. I know the SRCDS uses a different -autoupdate method compared to the HLDS, but I am not sure if I got the SteamCMD organised in a messy arrangement in the FTP. Because I use a separate folder like /hlds and /hlds_gg to run my CS 1.6 and CS 1.6 GunGame on separate folders and server.cfg as well Metamod addons. But I don't know if that maybe the source of the problem, from I doubt about that.
However each of my /hlds folders contain the /steamcmd folder along with /cstrike /valve etc where the /steamcmd folder contains the steam.sh, steamcmd.sh and the /linux32 and on so on. I don't know if this is the recommended method to keep the /steamcmd folder in there as the main /steamcmd folder is located in my Ubuntu /home folder where I use it to install the various directory paths like "force_install_dir ./hlds_dm/" as well for Killing Floor.
But I've not used the -debug startup yet as I am lost on why my servers won't stay online 24/7 with my PC and Browser shutdown.
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