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cl_autowepswitch not working in Half-Life 1 #2749
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@mikela-valve can you also fix something? |
@mikela-valve Anything new on this? I can confirm that after a respawn the command does not have any effect. |
Hi @TheStormN, this should be fixed in the current beta version 8308. |
Did you add in_attack condition? I mean maybe you could add new cvar and add one more checkbox inside settings? |
@mikela-valve Thank you, it is fixed! Just a note - I would prefer to be spawn holding the pistol, instead of the crowbar. :) |
@TheStormN That's a good point, I noticed that just now as well when I was checking something. I'll change the spawn behaviour specifically to ignore cl_autowepswitch for the initial weapon loadout. @afwn90cj93201nixr2e1re That sounds fine to me, I'll add another cvar |
You know what?? Possible it's gonna be better if you keep use same cvar, but extend values, 1.0 - always, 2.0 - if not in attack something like that. |
I thought about that but didn't want to make that cvar confusing. 2 is actually already in use in DMC to mean auto-swap if the weapon is better (DMC also has 1 to signify always auto-swap). |
Oh, ok, that's your choice. Also acceptable. Thanks. |
Actually, |
x D, i forgot about that. |
The beta branch is updated for HL1/HLDS and CS for the above changes. |
@mikela-valve Once again, it does not work after respawn... |
@TheStormN Could you try uninstalling/reinstalling and double-checking that? I just ran through a few tests locally in HL1 with |
@mikela-valve Ok, I've used |
Thanks @TheStormN! Closing as fixed. |
The Half-Life 1 update from 08.10.2019 added the long awaited client command "cl_autowepswitch" which for example CS had for... lets say forever. Anyway it is buggy, randomly stops working, especially after you are killed and respawn. The new update from this Friday does not fix it... Could you please fix it?
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