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[CS1.6] Client positioning players wrong sometimes #76

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DarkDefender opened this issue Feb 15, 2013 · 18 comments
Open

[CS1.6] Client positioning players wrong sometimes #76

DarkDefender opened this issue Feb 15, 2013 · 18 comments

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@DarkDefender
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When playing the the game other players get the wrong position on my client.
It seems like a Z offset most of the times. They mostly clip into the ground or are flying. This problem remains till they jump or crouch or fall of a ledge.
When spectating I've noticed that the players sometimes teleports to different parts of the map for a while before they get moved back to where they should be.
Here are some pictures of the bug:
2013-02-15_00001
2013-02-15_00003

HW info:

Processor Information:

Vendor:  GenuineIntel

Speed: 2664 Mhz

4 logical processors

4 physical processors

HyperThreading:  Unsupported

FCMOV:  Supported

SSE2:  Supported

SSE3:  Supported

SSSE3:  Supported

SSE4a:  Unsupported

SSE41:  Supported

SSE42:  Unsupported

Network Information:

Network Speed:  

Operating System Version:

"NAME=Gentoo" (64 bit)

Kernel Name:  Linux

Kernel Version:  3.5.7-gentoo

X Server vendor:  The X.Org Foundation

X Server release:  11204000

Video Card:

Driver:  ATI Technologies Inc. ATI Radeon HD 4800 Series        



Driver Version:  3.3.11672 Compatibility Profile Context

Desktop Color Depth: 24 bits per pixel

Monitor Refresh Rate: 59 Hz

VendorID Not Detected

DeviceID Not Detected

Number of Monitors:  1

Number of Video Cards Not Detected

Primary Display Resolution:  1920 x 1200

Desktop Resolution: 1920 x 1200

Primary Display Size: 20,39" x 12,76"  (24,02" diag)

                                        51,8cm x 32,4cm  (61,0cm diag)

Primary VRAM Not Detected

Sound card:

Audio device: 

Memory:

RAM:  3956 Mb

Miscellaneous:

UI Language:  English

LANG:  sv_SE.UTF-8

Microphone:  Not set

Total Hard Disk Space Available:  234143 Mb

Largest Free Hard Disk Block:  11159 Mb

Installed software:

Recent Failure Reports:

Fri Feb 15 11:24:53 2013 GMT: file ''/tmp/dumps/assert_20130215122452_1.dmp'', upload yes: ''CrashID=bp-d81cf24f-35ff-49ed-8cf7-1f72b2130215''

Fri Feb 15 11:25:47 2013 GMT: file ''/tmp/dumps/assert_20130215122546_1.dmp'', upload yes: ''CrashID=bp-a053e04b-c87b-48ce-b316-88d412130215''

Fri Feb 15 11:25:55 2013 GMT: file ''/tmp/dumps/assert_20130215122554_1.dmp'', upload yes: ''CrashID=bp-d87a6130-7f06-46dd-8543-5a6222130215''

Fri Feb 15 12:58:50 2013 GMT: file ''/tmp/dumps/assert_20130215135849_1.dmp'', upload yes: ''CrashID=bp-b3117317-bb27-44fb-ba3e-615d32130215''

Fri Feb 15 14:03:56 2013 GMT: file ''/tmp/dumps/assert_20130215150355_1.dmp'', upload yes: ''CrashID=bp-2498ee65-602a-4116-a315-093ba2130215''
@AndreiRomania
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It is a non-steam / steam server ( protocol 47 & 48 Servers )

On protocol 48 this does not happen.

@DarkDefender
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Author

I'm quite sure it was steam severs I were playing on. How do you check to see if this is the case or not?

@alfred-valve
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Contributor

Type "status" into the console of a server you see this on and post the output here.

@ghost ghost self-assigned this Feb 15, 2013
@DarkDefender
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Author

Got it. Seems like this one is a protocol 48 server:

hostname: BrutalCS.nu Dust2 ONLY #1 [1Gbit]

version : 48/1.1.2.7/Stdio 5956 secure (10)

tcp/ip : 178.236.65.37:27015

map : de_dust2 at: 0 x, 0 y, 0 z

players : 32 active (32 max)

@AndreiRomania
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post the full status of players if 1 is STEAM_ID_LAN then it is 47 & 48.

Allso 32 plyer server tend to cause BUG to player models

@vjatseslav
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BrutalCS owns only legit steam servers.

@DarkDefender
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Author

Didn't find any STEAM_ID_LAN. But I post all of it here just in case...

hostname:  BrutalCS.nu Dust2 ONLY #1 [1Gbit]

version :  48/1.1.2.7/Stdio 5956 secure  (10)

tcp/ip  :  178.236.65.37:27015

map     :  de_dust2 at: 0 x, 0 y, 0 z

players :  32 active (32 max)


#      name userid uniqueid frag time ping loss adr

# 1 "Broken Arm" 5136 STEAM_0:0:26621907
   4
 25:07
   23    0


# 2 "Clemme" 5212 STEAM_0:1:26605366
   0
 05:05
   22    0


# 3   "Nehe" 5173 STEAM_0:1:15221508
   2
 13:46
   31    1


# 4 "www.BrutalCS.nu" 4 HLTV
 hltv:0/2 delay:120
 24:33:05
 178.236.74.11:27053

# 5   "PLDS" 5205 STEAM_0:0:57811776
   2
 06:33
   38    0


# 6 "PieceOfSweden" 5199 STEAM_0:0:13419818
   4
 07:47
   21    0


# 7 "resonix^" 5085 STEAM_0:0:59601505
   6
 37:35
   41    0


# 8 "Casablanca" 5175 STEAM_0:0:20745402
   2
 13:26
   21    1


# 9 "balachof" 5088 STEAM_0:0:356638
   0
 37:24
   26    0


#10 "S@dist" 5215 STEAM_0:1:14212512
   0
 02:57
    7    0


#11 "Gammal Elit" 5187 STEAM_0:0:2388955
   1
 09:42
   44    0


#12  "ZedDB" 5218 STEAM_0:0:1037772
   0
 00:10
    7    0


#13  "Orcah" 4615 STEAM_0:1:276269
  10
  2:10:17
   29    0


#14 "nEmm has KLADDMUS" 4762 STEAM_0:1:31217963
   3
  1:39:02
   37    0


#15     "qq" 4946 STEAM_0:0:147492
   6
  1:03:08
   41    0


#16 "ScrollL" 5200 STEAM_0:0:14073175
   3
 07:29
   36    0


#17 "The Rob" 5118 STEAM_0:0:13622541
   1
 28:39
    4    0


#18   "newb" 5049 STEAM_0:0:25716403
   0
 49:35
   22    0


#19 "Nillekille" 5195 STEAM_0:1:44514778
   2
 08:26
    8    0


#20 "DIKT@T@RI" 5189 STEAM_0:1:20380753
   4
 09:38
   42    0


#21 "ZvensK" 5190 STEAM_0:1:3522898
   2
 09:23
   14    0


#22 "mcflarry" 5180 STEAM_0:1:25760976
  10
 11:20
   43    0


#23  "dagle" 5196 STEAM_0:1:7617440
   1
 08:23
    8    0


#24 "D0DDIN4T0R." 5130 STEAM_0:1:14740795
   6
 26:00
   20    0


#25   "gero" 5217 STEAM_0:1:61687782
   0
 00:58
  144    0


#26    "J'H" 5188 STEAM_0:1:14638362
   7
 09:40
   10    0


#27 "ZigZag" 5210 STEAM_0:0:2172875
   0
 05:39
    7    0


#28  "malle" 5203 STEAM_0:0:31005238
   0
 06:47
   24    0


#29 "Utomordentlig" 5219 STEAM_0:1:9543963
   0
 00:08
   27    0


#30   "zAkA" 5015 STEAM_0:0:59356285
   1
 55:39
   31    0


#31 "***ganaa***" 5216 STEAM_0:0:61865066
   1
 02:07
   29    0


#32 "Buffalo Bill" 5074 STEAM_0:1:21078064
   4
 41:27
   44    0


32 users

@AndreiRomania
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Hmm then it must be the server becose it is 32 slot server.

never seen this error on 20 22 26 28 player servers.

An 1 more bug it is like you are first person but inside spectating another player with rong NAME. the 32 end player gets this ERROR.

@Corre1ation
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What I heard was that it was AMX bug.

@AndreiRomania
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k thanx for that info.

@ghost
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ghost commented Feb 16, 2013

I saw such problems on clean 12 slots server without any plugins installed, "preferable" map is de_train and most times it happens when you start recording pov demo. On server with amxx this often happens when you kick somebody, models just jumps into sky

@DarkDefender
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Author

As @Px-x64 said this happened on every server at some point when I played some more yesterday. It doesn't matter what the player count is. However it seems to happen more often the more players there are.

@alfred-valve it seems to me that the players loses what z position they have and it gets set to 0.
I've noticed that the players always gets offset to the same z coordinate on the z axis. So depending on where on the map they are they are either flying or in the ground. And in some cases they disappear completely because of this.

Yesterday I thought my whole team left on dust 2 at T spawn because they all disappeared into the ground and I kept running into invisible teammates...

@di57inct
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@AndreiRomania Yes I know that one too. http://www.youtube.com/watch?v=1bFSJVghI5A
@alfred-valve These ones are must on the fixing list...

@ghost
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ghost commented Feb 23, 2013

I can reproduce this bug in Counter-Strike: Condition Zero, singleplayer, Windows 7.
Video: http://youtu.be/zrxIVCA5yWE

  • Start a new game, map doesn't matter
  • Start recording a demo

Also, the bug reproduces when I play recorded demo

@MaximilianKohler
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This was happening to me on these pug servers http://threatgaming.net/servers/ which are 11 man servers so it's definitely not only the 32 man servers doing this. However, it could be amx because these servers do run that.

@MPNumB
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MPNumB commented Apr 17, 2013

Like said, it's when demo recording starts. And it has nothing to do with amxx. Same thing happens on clan-match servers, where everything is default.

@di57inct
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It happens sometimes when not starting to record too...

@LevShisterov
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I suppose #907 has more technical details on this bug.

@MaximilianKohler
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@MPNumB even though it happens when you start recording a demo sometimes, it also happens separately with nothing to do with recording a demo.

@AnAkkk
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AnAkkk commented May 1, 2013

This bug is quite old, I've seen it happen a lot of times, I don't think it's plugin related, and it's quite annoying.

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