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DDnet-Binds

Binds For DDnet

WIP & Todo // everything... starting points https://forum.ddnet.tw/viewtopic.php?f=16&t=2537 https://forum.ddnet.tw/viewtopic.php?p=68892#p68892 my personal ScriptBinds folder :) https://forum.ddnet.tw/viewtopic.php?p=68946#p68946

binds to add or sort out Camera mode : bind "toggle cl_nameplates 0 1 ; toggle cl_showchat 0 1; toggle cl_showhud 0 1; toggle cl_showkillmessages 0 1;toggle cl_show_hook_coll_other 0 1;toggle cl_show_hook_coll_own 0 1 ; cl_show_quads 1 ;cl_overlay_entities 0"

a One key Bind that repeated, Connects Dummy, Teams & locks. Hide bind shift+l "bind l "dummy_connect; bind l \"cl_dummy 1; say /team 27; bind l \\\"cl_dummy 0; say /team 27; bind l \\\\\\\"say /lock; echo press SHIFT+L to reset\\\\\\\"\\\"\"""

// You could make it so that every time you start your client it will be at the beginning, by resetting the StepBind, closing the client, finding the string of what L is bound to in settings_ddnet.cfg & adding that to your autoexec.cfg. in this case bind l "dummy_connect; bind l "cl_dummy 1; say /team 27; bind l \"cl_dummy 0; say /team 27; bind l \\\"say /lock; echo press SHIFT+L to reset\\\"\"""

https://www.teeworlds.com/forum/viewtopic.php?id=12009

instantly joining a team with dummy Spoiler Hide NOTE: These binds can be a bit finicky (dummy switch time, client lag etc. & only work when dummy is already connected) CODE: SELECT ALL

bind x "cl_dummy 1; say /team 1; say /lock; cl_dummy 0; say /team 1" Join team (1) with your dummy & lock it.

CODE: SELECT ALL

bind x "cl_dummy 1; say /team 1; say /team 2; say /lock; cl_dummy 0; say /team 1; say /team 2" Joins you & your connected dummy to team (1) if available, if not then team (2) (& lock's it).