2D and 3D Geometry Types for JS.
The easiest way to use the helpers provided in this package is by including a <script>
tag in your HTML file that references our published JS bundles from a CDN. These helpers
can then be used in combination with our Viewer SDK
to interact with the rendered scene. See the instructions there on getting started to set up a
viewer.
<html>
<head>
</head>
<body>
<script type="module">
import { Vector3 } from 'https://cdn.jsdelivr.net/npm/@vertexvis/geometry@0.22.0/dist/cdn/bundle.esm.js';
async function main() {
const viewer = document.querySelector('#viewer');
const scene = await viewer.scene();
const camera = scene.camera();
await camera.update({
position: Vector3.create(0, 0, 100),
lookAt: Vector3.origin(),
up: Vector3.up(),
})
.render();
}
</script>
</body>
</html>