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init.lua
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init.lua
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-- Copyright (c) 2018 Vidhin Parmar
-- Permission is hereby granted, free of charge, to any person obtaining a copy of this
-- software and associated documentation files (the "Software"), to deal in the Software
-- without restriction, including without limitation the rights to use, copy, modify, merge,
-- publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
-- to whom the Software is furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all copies
-- or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
-- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
-- PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
-- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-- DEALINGS IN THE SOFTWARE.
--- === Vidhin Windows Manager: Snapping and Tiling ===
-- Move windows using keyboard, resize them to halves, thirds and quarters! Functionality like the Magnet App, For OSX.
-- Author: Vidhin Parmar
-- E-mail: ividhin@gmail.com
-- Github Username: Vidhin05
hs.window.animationDuration = 0
units = {
left = { x = 0.00, y = 0.00, w = 0.50, h = 1.00 },
right = { x = 0.50, y = 0.00, w = 0.50, h = 1.00 },
up = { x = 0.00, y = 0.00, w = 1.00, h = 0.50 },
down = { x = 0.00, y = 0.50, w = 1.00, h = 0.50 },
topleft = { x = 0.00, y = 0.00, w = 0.50, h = 0.50 },
topright = { x = 0.50, y = 0.00, w = 0.50, h = 0.50 },
bottomleft = { x = 0.00, y = 0.50, w = 0.50, h = 0.50 },
bottomright = { x = 0.50, y = 0.50, w = 0.50, h = 0.50 },
left13 = { x = 0.00, y = 0.00, w = 0.33, h = 1.00 },
left23 = { x = 0.00, y = 0.00, w = 0.67, h = 1.00 },
center13 = { x = 0.33, y = 0.00, w = 0.33, h = 1.00 },
right23 = { x = 0.33, y = 0.00, w = 0.67, h = 1.00 },
right13 = { x = 0.67, y = 0.00, w = 0.33, h = 1.00 },
center = { x = 0.20, y = 0.10, w = 0.60, h = 0.80 },
maximum = { x = 0.00, y = 0.00, w = 1.00, h = 1.00 }
}
mash = { 'ctrl', 'alt' }
hs.hotkey.bind(mash, 'left', function() hs.window.focusedWindow():move(units.left, nil, true) end)
hs.hotkey.bind(mash, 'right', function() hs.window.focusedWindow():move(units.right, nil, true) end)
hs.hotkey.bind(mash, 'up', function() hs.window.focusedWindow():move(units.up, nil, true) end)
hs.hotkey.bind(mash, 'down', function() hs.window.focusedWindow():move(units.down, nil, true) end)
hs.hotkey.bind(mash, 'u', function() hs.window.focusedWindow():move(units.topleft, nil, true) end)
hs.hotkey.bind(mash, 'i', function() hs.window.focusedWindow():move(units.topright, nil, true) end)
hs.hotkey.bind(mash, 'j', function() hs.window.focusedWindow():move(units.bottomleft, nil, true) end)
hs.hotkey.bind(mash, 'k', function() hs.window.focusedWindow():move(units.bottomright, nil, true) end)
hs.hotkey.bind(mash, 'd', function() hs.window.focusedWindow():move(units.left13, nil, true) end)
hs.hotkey.bind(mash, 'e', function() hs.window.focusedWindow():move(units.left23, nil, true) end)
hs.hotkey.bind(mash, 'f', function() hs.window.focusedWindow():move(units.center13, nil, true) end)
hs.hotkey.bind(mash, 'g', function() hs.window.focusedWindow():move(units.right23, nil, true) end)
hs.hotkey.bind(mash, 't', function() hs.window.focusedWindow():move(units.right13, nil, true) end)
hs.hotkey.bind(mash, 'c', function() hs.window.focusedWindow():move(units.center, nil, true) end)
hs.hotkey.bind(mash, 'return', function() hs.window.focusedWindow():move(units.maximum, nil, true) end)