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CNFGFunctions.c
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CNFGFunctions.c
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/*
Copyright (c) 2010, 2011 Charles Lohr
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
*/
#include "CNFGFunctions.h"
#include <stdio.h>
int CNFGPenX, CNFGPenY;
uint32_t CNFGBGColor;
uint32_t CNFGLastColor;
uint32_t CNFGDialogColor; //background for boxes
const unsigned short FontCharMap[256] = {
65535, 0, 10, 20, 32, 44, 56, 68, 70, 65535, 65535, 80, 92, 65535, 104, 114,
126, 132, 138, 148, 156, 166, 180, 188, 200, 206, 212, 218, 224, 228, 238, 244,
65535, 250, 254, 258, 266, 278, 288, 302, 304, 310, 316, 324, 328, 226, 252, 330,
332, 342, 348, 358, 366, 372, 382, 392, 400, 410, 420, 424, 428, 262, 432, 436,
446, 460, 470, 486, 496, 508, 516, 522, 536, 542, 548, 556, 568, 572, 580, 586,
598, 608, 622, 634, 644, 648, 654, 662, 670, 682, 692, 700, 706, 708, 492, 198,
714, 716, 726, 734, 742, 750, 760, 768, 782, 790, 794, 802, 204, 810, 820, 384,
828, 836, 844, 850, 860, 864, 872, 880, 890, 894, 902, 908, 916, 920, 928, 934,
65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535,
65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535, 65535,
944, 948, 960, 970, 986, 996, 1000, 1016, 1020, 1026, 1034, 1042, 364, 1046, 1056, 1058,
1066, 1072, 1080, 932, 1092, 1100, 68, 1110, 1114, 1116, 1124, 1132, 1142, 1154, 1170, 1180,
1192, 1204, 1218, 1234, 1248, 1264, 1276, 1290, 1300, 1310, 1322, 1334, 1342, 1350, 1360, 1370,
1384, 1396, 1406, 1416, 1428, 1442, 1454, 1458, 1472, 1480, 1488, 1498, 1508, 1520, 1530, 1544,
1556, 1568, 1582, 1598, 1612, 1628, 1642, 1654, 1666, 1678, 1692, 1706, 1710, 1714, 1720, 1726,
1738, 1752, 1762, 1772, 1784, 1798, 1810, 1816, 1826, 1836, 1846, 1858, 1870, 1880, 1890, 65535, };
const unsigned char FontCharData[1902] = {
0x00, 0x01, 0x20, 0x21, 0x03, 0x23, 0x23, 0x14, 0x14, 0x83, 0x00, 0x01, 0x20, 0x21, 0x04, 0x24,
0x24, 0x13, 0x13, 0x84, 0x01, 0x21, 0x21, 0x23, 0x23, 0x14, 0x14, 0x03, 0x03, 0x01, 0x11, 0x92,
0x11, 0x22, 0x22, 0x23, 0x23, 0x14, 0x14, 0x03, 0x03, 0x02, 0x02, 0x91, 0x01, 0x21, 0x21, 0x23,
0x23, 0x01, 0x03, 0x21, 0x03, 0x01, 0x12, 0x94, 0x03, 0x23, 0x13, 0x14, 0x23, 0x22, 0x22, 0x11,
0x11, 0x02, 0x02, 0x83, 0x12, 0x92, 0x12, 0x12, 0x01, 0x21, 0x21, 0x23, 0x23, 0x03, 0x03, 0x81,
0x03, 0x21, 0x21, 0x22, 0x21, 0x11, 0x03, 0x14, 0x14, 0x23, 0x23, 0x92, 0x01, 0x10, 0x10, 0x21,
0x21, 0x12, 0x12, 0x01, 0x12, 0x14, 0x03, 0xa3, 0x02, 0x03, 0x03, 0x13, 0x02, 0x12, 0x13, 0x10,
0x10, 0xa1, 0x01, 0x23, 0x03, 0x21, 0x02, 0x11, 0x11, 0x22, 0x22, 0x13, 0x13, 0x82, 0x00, 0x22,
0x22, 0x04, 0x04, 0x80, 0x20, 0x02, 0x02, 0x24, 0x24, 0xa0, 0x01, 0x10, 0x10, 0x21, 0x10, 0x14,
0x14, 0x03, 0x14, 0xa3, 0x00, 0x03, 0x04, 0x04, 0x20, 0x23, 0x24, 0xa4, 0x00, 0x20, 0x00, 0x02,
0x02, 0x22, 0x10, 0x14, 0x20, 0xa4, 0x01, 0x21, 0x21, 0x23, 0x23, 0x03, 0x03, 0x01, 0x20, 0x10,
0x10, 0x14, 0x14, 0x84, 0x03, 0x23, 0x23, 0x24, 0x24, 0x04, 0x04, 0x83, 0x01, 0x10, 0x10, 0x21,
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0x01, 0x02, 0x02, 0xa2, 0x02, 0x22, 0x22, 0x11, 0x11, 0x02, 0x02, 0x13, 0x13, 0xa2, 0x11, 0x22,
0x22, 0x02, 0x02, 0x91, 0x02, 0x13, 0x13, 0x22, 0x22, 0x82, 0x10, 0x13, 0x14, 0x94, 0x10, 0x01,
0x20, 0x91, 0x10, 0x14, 0x20, 0x24, 0x01, 0x21, 0x03, 0xa3, 0x21, 0x10, 0x10, 0x01, 0x01, 0x23,
0x23, 0x14, 0x14, 0x03, 0x10, 0x94, 0x00, 0x01, 0x23, 0x24, 0x04, 0x03, 0x03, 0x21, 0x21, 0xa0,
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0x24, 0x04, 0x04, 0x00, 0x12, 0x92, 0x01, 0x10, 0x10, 0x14, 0x04, 0xa4, 0x01, 0x10, 0x10, 0x21,
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0x22, 0x24, 0x24, 0x04, 0x04, 0x02, 0x11, 0xa0, 0x02, 0x22, 0x22, 0x24, 0x24, 0x04, 0x04, 0x02,
0x11, 0x20, 0x00, 0x91, 0x02, 0x22, 0x22, 0x24, 0x24, 0x04, 0x04, 0x02, 0x01, 0x10, 0x10, 0x11,
0x11, 0xa0, 0x01, 0x21, 0x21, 0x24, 0x24, 0x04, 0x04, 0x01, 0x00, 0x00, 0x20, 0xa0, 0x01, 0x23,
0x03, 0xa1, 0x01, 0x10, 0x10, 0x21, 0x21, 0x23, 0x23, 0x14, 0x14, 0x03, 0x03, 0x01, 0x03, 0xa1,
0x01, 0x04, 0x04, 0x24, 0x24, 0x21, 0x11, 0xa0, 0x01, 0x04, 0x04, 0x24, 0x24, 0x21, 0x00, 0x91,
0x02, 0x04, 0x04, 0x24, 0x24, 0x22, 0x01, 0x10, 0x10, 0xa1, 0x01, 0x04, 0x04, 0x24, 0x24, 0x21,
0x00, 0x00, 0x20, 0xa0, 0x01, 0x02, 0x02, 0x13, 0x13, 0x14, 0x13, 0x22, 0x22, 0x21, 0x11, 0xa0,
0x00, 0x04, 0x01, 0x11, 0x11, 0x22, 0x22, 0x13, 0x13, 0x83, 0x00, 0x05, 0x00, 0x10, 0x10, 0x21,
0x21, 0x12, 0x02, 0x22, 0x22, 0x24, 0x24, 0x84, 0x02, 0x04, 0x04, 0x24, 0x24, 0x22, 0x23, 0x12,
0x12, 0x02, 0x00, 0x91, 0x02, 0x04, 0x04, 0x24, 0x24, 0x22, 0x23, 0x12, 0x12, 0x02, 0x11, 0xa0,
0x02, 0x04, 0x04, 0x24, 0x24, 0x22, 0x23, 0x12, 0x12, 0x02, 0x01, 0x10, 0x10, 0xa1, 0x02, 0x04,
0x04, 0x24, 0x24, 0x22, 0x23, 0x12, 0x12, 0x02, 0x01, 0x10, 0x10, 0x11, 0x11, 0xa0, 0x02, 0x04,
0x04, 0x24, 0x24, 0x22, 0x23, 0x12, 0x12, 0x02, 0x01, 0x01, 0x21, 0xa1, 0x02, 0x04, 0x04, 0x24,
0x24, 0x22, 0x23, 0x12, 0x12, 0x02, 0x01, 0x10, 0x10, 0x21, 0x21, 0x81, 0x02, 0x13, 0x02, 0x04,
0x04, 0x24, 0x12, 0x14, 0x12, 0x22, 0x13, 0x23, 0x22, 0xa3, 0x03, 0x04, 0x04, 0x24, 0x03, 0x12,
0x12, 0x22, 0x14, 0x15, 0x15, 0x85, 0x24, 0x04, 0x04, 0x02, 0x02, 0x22, 0x22, 0x23, 0x23, 0x13,
0x00, 0x91, 0x24, 0x04, 0x04, 0x02, 0x02, 0x22, 0x22, 0x23, 0x23, 0x13, 0x11, 0xa0, 0x24, 0x04,
0x04, 0x02, 0x02, 0x22, 0x22, 0x23, 0x23, 0x13, 0x01, 0x10, 0x10, 0xa1, 0x24, 0x04, 0x04, 0x02,
0x02, 0x22, 0x22, 0x23, 0x23, 0x13, 0x01, 0x01, 0x21, 0xa1, 0x12, 0x14, 0x00, 0x91, 0x12, 0x14,
0x11, 0xa0, 0x12, 0x14, 0x01, 0x10, 0x10, 0xa1, 0x12, 0x14, 0x01, 0x01, 0x21, 0xa1, 0x00, 0x22,
0x11, 0x20, 0x02, 0x22, 0x22, 0x24, 0x24, 0x04, 0x04, 0x82, 0x02, 0x04, 0x03, 0x12, 0x12, 0x23,
0x23, 0x24, 0x01, 0x10, 0x10, 0x11, 0x11, 0xa0, 0x02, 0x04, 0x04, 0x24, 0x24, 0x22, 0x22, 0x02,
0x00, 0x91, 0x02, 0x04, 0x04, 0x24, 0x24, 0x22, 0x22, 0x02, 0x11, 0xa0, 0x02, 0x04, 0x04, 0x24,
0x24, 0x22, 0x22, 0x02, 0x01, 0x10, 0x10, 0xa1, 0x02, 0x04, 0x04, 0x24, 0x24, 0x22, 0x22, 0x02,
0x01, 0x10, 0x10, 0x11, 0x11, 0xa0, 0x02, 0x04, 0x04, 0x24, 0x24, 0x22, 0x22, 0x02, 0x01, 0x01,
0x21, 0xa1, 0x11, 0x11, 0x02, 0x22, 0x13, 0x93, 0x02, 0x04, 0x04, 0x24, 0x24, 0x22, 0x22, 0x02,
0x04, 0xa2, 0x02, 0x04, 0x04, 0x14, 0x14, 0x23, 0x24, 0x22, 0x00, 0x91, 0x02, 0x04, 0x04, 0x14,
0x14, 0x23, 0x24, 0x22, 0x11, 0xa0, 0x02, 0x04, 0x04, 0x14, 0x14, 0x23, 0x24, 0x22, 0x01, 0x10,
0x10, 0xa1, 0x02, 0x04, 0x04, 0x14, 0x14, 0x23, 0x24, 0x22, 0x01, 0x01, 0x21, 0xa1, 0x02, 0x03,
0x03, 0x14, 0x22, 0x23, 0x23, 0x05, 0x11, 0xa0, 0x00, 0x04, 0x02, 0x11, 0x11, 0x22, 0x22, 0x13,
0x13, 0x82, 0x02, 0x03, 0x03, 0x14, 0x22, 0x23, 0x23, 0x05, 0x01, 0x01, 0x21, 0xa1, };
void CNFGDrawText( const char * text, int scale )
{
const unsigned char * lmap;
float iox = (float)CNFGPenX;
float ioy = (float)CNFGPenY;
int place = 0;
unsigned short index;
int bQuit = 0;
while( text[place] )
{
unsigned char c = text[place];
switch( c )
{
case 9:
iox += 12 * scale;
break;
case 10:
iox = (float)CNFGPenX;
ioy += 6 * scale;
break;
default:
index = FontCharMap[c];
if( index == 65535 )
{
iox += 3 * scale;
break;
}
lmap = &FontCharData[index];
do
{
int x1 = (int)((((*lmap) & 0x70)>>4)*scale + iox);
int y1 = (int)(((*lmap) & 0x0f)*scale + ioy);
int x2 = (int)((((*(lmap+1)) & 0x70)>>4)*scale + iox);
int y2 = (int)(((*(lmap+1)) & 0x0f)*scale + ioy);
lmap++;
CNFGTackSegment( x1, y1, x2, y2 );
bQuit = *lmap & 0x80;
lmap++;
} while( !bQuit );
iox += 3 * scale;
}
place++;
}
}
void CNFGDrawBox( int x1, int y1, int x2, int y2 )
{
unsigned lc = CNFGLastColor;
CNFGColor( CNFGDialogColor );
CNFGTackRectangle( x1, y1, x2, y2 );
CNFGColor( lc );
CNFGTackSegment( x1, y1, x2, y1 );
CNFGTackSegment( x2, y1, x2, y2 );
CNFGTackSegment( x2, y2, x1, y2 );
CNFGTackSegment( x1, y2, x1, y1 );
}
void CNFGGetTextExtents( const char * text, int * w, int * h, int textsize )
{
int charsx = 0;
int charsy = 1;
int charsline = 0;
const char * s;
for( s = text; *s; s++ )
{
if( *s == '\n' )
{
charsline = 0;
if( *(s+1) )
charsy++;
}
else
{
charsline++;
if( charsline > charsx )
charsx = charsline;
}
}
*w = charsx * textsize * 3 + textsize;
*h = charsy * textsize * 6;
}
void CNFGDrawTextbox( int x, int y, const char * text, int textsize )
{
int w;
int h;
CNFGGetTextExtents( text, &w, &h, textsize );
CNFGDrawBox( x, y, x + w, y + h );
CNFGPenX = x + textsize;
CNFGPenY = y + textsize;
CNFGDrawText( text, textsize );
}
#ifdef CNFGOGL
#ifdef _MSC_VER
#include <windows.h>
#pragma comment( lib, "OpenGL32.lib" )
#endif
#include <GL/gl.h>
uint32_t CNFGColor( uint32_t RGB )
{
unsigned char red = RGB & 0xFF;
unsigned char grn = ( RGB >> 8 ) & 0xFF;
unsigned char blu = ( RGB >> 16 ) & 0xFF;
glColor3ub( red, grn, blu );
}
void CNFGClearFrame()
{
short w, h;
unsigned char red = CNFGBGColor & 0xFF;
unsigned char grn = ( CNFGBGColor >> 8 ) & 0xFF;
unsigned char blu = ( CNFGBGColor >> 16 ) & 0xFF;
glClearColor( red/255.0, grn/255.0, blu/255.0, 1.0 );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
CNFGGetDimensions( &w, &h );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glViewport( 0, 0, w, h );
glOrtho( 0, w, h, 0, 1, -1 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
}
void CNFGTackSegment( short x1, short y1, short x2, short y2 )
{
if( x1 == x2 && y1 == y2 )
{
glBegin( GL_POINTS );
glVertex2f( x1+.5, y1+.5 );
glEnd();
}
else
{
glBegin( GL_LINES );
glVertex2f( x1+.5, y1+.5 );
glVertex2f( x2+.5, y2+.5 );
glEnd();
}
}
void CNFGTackPixel( short x1, short y1 )
{
glBegin( GL_POINTS );
glVertex2f( x1, y1 );
glEnd();
}
void CNFGTackRectangle( short x1, short y1, short x2, short y2 )
{
glBegin( GL_QUADS );
glVertex2f( x1, y1 );
glVertex2f( x2, y1 );
glVertex2f( x2, y2 );
glVertex2f( x1, y2 );
glEnd();
}
void CNFGTackPoly( RDPoint * points, int verts )
{
int i;
glBegin( GL_TRIANGLE_FAN );
glVertex2f( points[0].x, points[0].y );
for( i = 1; i < verts; i++ )
{
glVertex2f( points[i].x, points[i].y );
}
glEnd();
}
void CNFGInternalResize( short x, short y ) { }
#endif