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todo.txt
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todo.txt
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[DONE] add flag to animations for animations to play just a single time
[DONE] add death animation component
[DONE] add death particle component
[TODO] revamp particle system
[DONE] learn GLSL for light system
[DONE] make entities drop items on death
[DONE] render player inventory
[DONE] factor out player systems to their own file
[TODO] design sound system
[TODO] design music system
[DONE] finish ascii prototyping for level generation
[DONE] add init.lua to be configurable by the user
[DONE] z_levels: add different rendering layers for sprites - implement using rendertextures in animations
[DONE] add enabled flag to animation component
[TODO] add procedural animations
[TODO] add minetest inspired mod directory system - rogue engine
[TODO] add deinit method to animations
[TODO] add basic hostile entity AI
[TODO] add item script functionality
[TODO] factor out all raylib rendering code to one file which manages the camera, animations, tile resolution, etc...
[TODO] caching
[TODO] use struct args