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When i use Vulkan the app instanly crash at start. I use Vulkan even with pcsx2 and rpcs3 and it never happened so i don't think it's related to incompatibility with Vulkan.
With opengl it goes fine but i can't play a game (Velocity Ultra), because it goes black screen even on android, on Vulkan it goes well but again, on my pc the app doesn't start
Expected Behavior
It should start and play games
Reproduction Steps
I just click on the .exe file, the app starts, it gives me the error in the log file and it crashes instanly
Log File
[12:54:32.999] |I| [config::init_config]: backend-renderer: Vulkan
[12:54:33.000] |I| [config::init_config]: log-level: Trace
[12:54:33.061] |I| [SDL_main]: Vita3K v0.2.0 3731-f0c22ea2
[12:54:33.062] |I| [SDL_main]: OS: Microsoft Windows 11 (build 26100)
[12:54:33.062] |I| [SDL_main]: CPU: 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz | 8 Threads | 2.803 GHz
[12:54:33.062] |I| [SDL_main]: Available ram memory: 7932 MiB
[12:54:33.065] |I| [app::init]: Base path: "C:\ps vita"
[12:54:33.065] |I| [app::init]: User pref path: "C:\Users\gbone\AppData\Roaming\Vita3K\Vita3K"
[12:54:33.349] |I| [renderer::vulkan::VKState::create]: Vulkan device: Microsoft Direct3D12 (Microsoft Basic Render Driver)
[12:54:33.350] |I| [renderer::vulkan::VKState::create]: Driver version: 24.2.99
[12:54:33.350] |I| [renderer::vulkan::VKState::create]: Using a page table for memory mapping
[12:54:33.351] |I| [renderer::vulkan::VKState::create]: Memory mapping is enabled
[12:54:33.361] |I| [renderer::vulkan::ScreenRenderer::setup]: Present mode: Mailbox
[12:54:33.365] |C| [logging::init::<lambda_2>::operator ()]: Unhandled C++ exception. vk::Device::allocateCommandBuffers: ErrorOutOfHostMemory
System Configuration
CPU: Intel Core i7-1165G7
GPU/Driver: Intel Iris Pro Graphics 6200 (integrated GPU)
RAM: 8gb
OS: Windows 11
The text was updated successfully, but these errors were encountered:
[renderer::vulkan::VKState::create]: Vulkan device: Microsoft Direct3D12 (Microsoft Basic Render Driver)
i wonder why it using basic driver (software render)
make sure you install gpu driver or try use dxvk or use opengl instead
Is there an existing issue for this?
Affected Build(s)
v0.2.0.3731
Description of Issue
When i use Vulkan the app instanly crash at start. I use Vulkan even with pcsx2 and rpcs3 and it never happened so i don't think it's related to incompatibility with Vulkan.
With opengl it goes fine but i can't play a game (Velocity Ultra), because it goes black screen even on android, on Vulkan it goes well but again, on my pc the app doesn't start
Expected Behavior
It should start and play games
Reproduction Steps
I just click on the .exe file, the app starts, it gives me the error in the log file and it crashes instanly
Log File
[12:54:32.999] |I| [config::init_config]: backend-renderer: Vulkan
[12:54:33.000] |I| [config::init_config]: log-level: Trace
[12:54:33.061] |I| [SDL_main]: Vita3K v0.2.0 3731-f0c22ea2
[12:54:33.062] |I| [SDL_main]: OS: Microsoft Windows 11 (build 26100)
[12:54:33.062] |I| [SDL_main]: CPU: 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz | 8 Threads | 2.803 GHz
[12:54:33.062] |I| [SDL_main]: Available ram memory: 7932 MiB
[12:54:33.065] |I| [app::init]: Base path: "C:\ps vita"
[12:54:33.065] |I| [app::init]: User pref path: "C:\Users\gbone\AppData\Roaming\Vita3K\Vita3K"
[12:54:33.349] |I| [renderer::vulkan::VKState::create]: Vulkan device: Microsoft Direct3D12 (Microsoft Basic Render Driver)
[12:54:33.350] |I| [renderer::vulkan::VKState::create]: Driver version: 24.2.99
[12:54:33.350] |I| [renderer::vulkan::VKState::create]: Using a page table for memory mapping
[12:54:33.351] |I| [renderer::vulkan::VKState::create]: Memory mapping is enabled
[12:54:33.361] |I| [renderer::vulkan::ScreenRenderer::setup]: Present mode: Mailbox
[12:54:33.365] |C| [logging::init::<lambda_2>::operator ()]: Unhandled C++ exception. vk::Device::allocateCommandBuffers: ErrorOutOfHostMemory
System Configuration
CPU: Intel Core i7-1165G7
GPU/Driver: Intel Iris Pro Graphics 6200 (integrated GPU)
RAM: 8gb
OS: Windows 11
The text was updated successfully, but these errors were encountered: