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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Fish Rescue"
run/main_scene="res://UI/Start.tscn"
boot_splash/image="res://BootScreen.png"
config/icon="res://icon.png"
[autoload]
Main="*res://main.gd"
[display]
window/size/width=720
window/size/height=720
window/handheld/orientation="portrait"
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[global]
icon=false
[input]
change_dir={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"