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main.cpp
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main.cpp
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#include <gl/glut.h>
#include "scene.h"
Scene scene;
void display()
{
scene.paint();
}
void moveCamera(unsigned char key, int a, int b)
{
scene.moveCamera(key, a, b);
if (key == 27)
{
exit(0);
}
}
void mouse(int button, int state, int x, int y)
{
scene.mouse(button, state, x, y);
}
void motion(int x, int y)
{
scene.motion(x, y);
}
void moveSnake(int key, int a, int b)
{
scene.key(key, a, b);
}
void Timer(int value)
{
scene.Timer(value);
glutPostRedisplay();
glutTimerFunc(30, Timer, 0);
}
void Reshape(int w, int h)
{
scene.sizeWindow(w, h);
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA);
glutInitWindowSize(1200, 800);
glutCreateWindow("Snake");
glutDisplayFunc(display);
glutReshapeFunc(Reshape);
glutIdleFunc(display);
glutTimerFunc(30, Timer, 0);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(moveCamera);
glutSpecialFunc(moveSnake);
glutMainLoop();
return 0;
}