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linkedList.h
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#ifndef LINKEDLIST_H
#define LINKEDLIST_H
#include <iostream>
#include <cassert>
using namespace std;
template <class Type>
struct nodeType
{
Type info;
nodeType<Type>* link;
};
template <class Type>
class linkedListIterator
{
public:
linkedListIterator();
linkedListIterator(nodeType<Type>* ptr);
Type operator*();
linkedListIterator<Type> operator++();
bool operator==(const linkedListIterator<Type>& right) const;
bool operator!=(const linkedListIterator<Type>& right) const;
private:
nodeType<Type>* current;
};
template <class Type>
linkedListIterator<Type>::linkedListIterator()
{
current = nullptr;
}
template <class Type>
linkedListIterator<Type>::linkedListIterator(nodeType<Type>* ptr)
{
current = ptr;
}
template <class Type>
Type linkedListIterator<Type>::operator*()
{
return current->info;
}
template <class Type>
linkedListIterator<Type> linkedListIterator<Type>::operator++()
{
current = current->link;
return *this;
}
template <class Type>
bool linkedListIterator<Type>::operator==(const linkedListIterator<Type>& right) const
{
return (current == right.current);
}
template <class Type>
bool linkedListIterator<Type>::operator!=(const linkedListIterator<Type>& right) const
{
return (current != right.current);
}
//***************** class linkedListType ****************
template <class Type>
class linkedListType
{
public:
const linkedListType<Type>& operator=(const linkedListType<Type>&);
void initializeList();
bool isEmptyList() const;
void print() const;
int length() const;
void destroyList();
Type front() const;
Type back() const;
bool search(const Type& searchItem) const;
void insertFirst(const Type& newItem);
void insertLast(const Type& newItem);
void deleteNode(const Type& deleteItem);
linkedListIterator<Type> begin();
linkedListIterator<Type> end();
linkedListType();
linkedListType(const linkedListType<Type>& otherList);
~linkedListType();
protected:
int count;
nodeType<Type>* first;
nodeType<Type>* last;
private:
void copyList(const linkedListType<Type>& otherList);
};
template <class Type>
bool linkedListType<Type>::isEmptyList() const
{
return (first == nullptr);
}
template <class Type>
linkedListType<Type>::linkedListType()
{
first = nullptr;
last = nullptr;
count = 0;
}
template <class Type>
void linkedListType<Type>::destroyList()
{
nodeType<Type>* temp;
while (first != nullptr)
{
temp = first;
first = first->link;
delete temp;
}
last = nullptr;
count = 0;
}
template <class Type>
void linkedListType<Type>::initializeList()
{
destroyList();
}
template <class Type>
void linkedListType<Type>::print() const
{
nodeType<Type>* current;
current = first;
while (current != nullptr)
{
cout << current->info << " ";
current = current->link;
}
}
template <class Type>
int linkedListType<Type>::length() const
{
return count;
}
template <class Type>
Type linkedListType<Type>::front() const
{
assert(first != nullptr);
return first->info;
}
template <class Type>
Type linkedListType<Type>::back() const
{
assert(last != nullptr);
return last->info;
}
template <class Type>
bool linkedListType<Type>::search(const Type& searchItem) const
{
nodeType<Type>* current;
bool found = false;
current = first;
while (current != nullptr && !found)
if (current->info == searchItem)
found = true;
else
current = current->link;
return found;
}
template <class Type>
void linkedListType<Type>::insertFirst(const Type& newItem)
{
nodeType<Type>* newNode;
newNode = new nodeType<Type>;
newNode->info = newItem;
newNode->link = first;
first = newNode;
count++;
if (last == nullptr)
last = newNode;
}
template <class Type>
void linkedListType<Type>::insertLast(const Type& newItem)
{
nodeType<Type>* newNode;
newNode = new nodeType<Type>;
newNode->info = newItem;
newNode->link = nullptr;
if (first == nullptr)
{
first = newNode;
last = newNode;
count++;
}
else
{
last->link = newNode;
last = newNode;
count++;
}
}
template <class Type>
void linkedListType<Type>::deleteNode(const Type& deleteItem)
{
nodeType<Type>* current;
nodeType<Type>* trailCurrent;
bool found;
if (first == nullptr)
cout << "Cannot delete from an empty list." << endl;
else
{
if (first->info == deleteItem)
{
current = first;
first = first->link;
count--;
if (first == nullptr)
last = nullptr;
delete current;
}
else
{
found = false;
trailCurrent = first;
current = first->link;
while (current != nullptr && !found)
{
if (current->info != deleteItem)
{
trailCurrent = current;
current = current->link;
}
else
found = true;
}
if (found)
{
trailCurrent->link = current->link;
count--;
if (last == current)
last = trailCurrent;
delete current;
}
else
cout << "The item to be deleted is not in "
<< "the list." << endl;
}
}
}
template <class Type>
linkedListIterator<Type> linkedListType<Type>::begin()
{
linkedListIterator<Type> temp(first);
return temp;
}
template <class Type>
linkedListIterator<Type> linkedListType<Type>::end()
{
linkedListIterator<Type> temp(nullptr);
return temp;
}
template <class Type>
void linkedListType<Type>::copyList(const linkedListType<Type>& otherList)
{
nodeType<Type>* newNode;
nodeType<Type>* current;
if (first != nullptr)
destroyList();
if (otherList.first == nullptr)
{
first = nullptr;
last = nullptr;
count = 0;
}
else
{
current = otherList.first;
count = otherList.count;
first = new nodeType<Type>;
first->info = current->info;
first->link = nullptr;
last = first;
current = current->link;
while (current != nullptr)
{
newNode = new nodeType<Type>;
newNode->info = current->info;
newNode->link = nullptr;
last->link = newNode;
last = newNode;
current = current->link;
}
}
}
template <class Type>
linkedListType<Type>::~linkedListType()
{
destroyList();
}
template <class Type>
linkedListType<Type>::linkedListType(const linkedListType<Type>& otherList)
{
first = nullptr;
copyList(otherList);
}
template <class Type>
const linkedListType<Type>& linkedListType<Type>::operator=(const linkedListType<Type>& otherList)
{
if (this != &otherList)
{
copyList(otherList);
}
return *this;
}
#endif