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i need a hand here - this is the bit i referred to in the PR description. i assumed i could just not upload indices/uvs if it wasnt a keyframe but it seems to need that. perhaps there's a clear() somewhere that is resetting things.
i wanted to reduce mesh upload bandwidth - not a big deal but should be possible to get a tiny performance improvement.
i need a hand here - this is the bit i referred to in the PR description. i assumed i could just not upload indices/uvs if it wasnt a keyframe but it seems to need that. perhaps there's a clear() somewhere that is resetting things.
i wanted to reduce mesh upload bandwidth - not a big deal but should be possible to get a tiny performance improvement.
Originally posted by @capnramses in #11 (comment)
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