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reduce bandwidth in vertex data upload to gpu #13

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capnramses opened this issue Mar 30, 2022 · 1 comment
Open

reduce bandwidth in vertex data upload to gpu #13

capnramses opened this issue Mar 30, 2022 · 1 comment

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@capnramses
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i need a hand here - this is the bit i referred to in the PR description. i assumed i could just not upload indices/uvs if it wasnt a keyframe but it seems to need that. perhaps there's a clear() somewhere that is resetting things.
i wanted to reduce mesh upload bandwidth - not a big deal but should be possible to get a tiny performance improvement.

Originally posted by @capnramses in #11 (comment)

@capnramses
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  • try changing the clear() so we can avoid updating indices and textures on non-keyframes and reduce redundant mesh data updates.

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